IECG New Member Program

The following is the document our tutors typically send to a candidate member. This version was prepared by Pat Dickson:

Welcome to the IECG Introduction Program!


The purpose of this program is to introduce candidates to IECG rules of e-mail chess and verify that they have understood the rules before permitting them to enter IECG tournaments.

Specific areas to be monitored:


The candidate member will conduct a game as White, with the Tutor playing Black. The time limit for this game is ten moves in forty days.

A preformatted message is provided below for the candidate member to use in sending the first move. Whether sending a move to an opponent, or sending in a game report to a tournament director, always send the entire PGN header and the full game score, in algebraic notation. Algebraic notation is described at

The PGN header consists of a series of statements describing the game. A short explanation of some PGN statements:

[Event "tournament name"]

In this introductory game, the event is eventname.

[Site "IECG"]

indicates that this game is being played under the auspices of IECG.

[White "Lastname,Firstname"]

[Black "Lastname,Firstname"]

gives the names of the players.

[Date ""]

This is the ENDING date of the game. Do not fill in this PGN statement until the game is over. The unusual date format is required by the program that the IECG archivist uses to process game reports.

[Result "*"]

A "*" indicates that the game is still in progress; "1-0" indicates that White won, "0-1" indicates that Black won, and "1/2-1/2" indicates a drawn game. The result is given in the PGN header, and also at the end of the game score, following the last move.

The IECG chess clock looks like this:

Received: date you received your opponent's move

Replied: date you are sending a reply

Player 1 time usage: A/B

Player 2 time usage: A/B

Explanation of "Player X time usage: A/B":

A = Days elapsed *this* move (thinking time from date RECEIVED).

If Player X sends a reply the day after receiving a move, A = 1. (A = 0 if you reply the same day). All days count: weekdays, weekends, holidays, vacation, except when you arrange a leave of absence with the tournament director.

B = total thinking time (in days) for Player X

This is a running total maintained since the beginning of the game. Each time you send a move, calculate

new B = old B + new A

For each move, you must update your time, and the received and replied dates; and echo your opponent's "Player X time". This IECG chess clock determines when someone oversteps the time limit of 10 moves in 40 days.

Detailed definition of the received date: The received date is the date when you first find a message in your mailbox -- if you check your mail every day.

If you do not check your mail every day, use the date in the mail header of the message to determine when you would have received it if you did check your mail every day.

Even if you do not have access to your mailbox every day, every day counts in calculating time used! The received date cannot be postponed by not reading your mail.


Now, to send your first move:

Insert your first move in the preformatted message below, and fill in the time information. The time information includes the received date (for this first move, the date you received this document), the replied date, and the number of days used.

To: Pat Dickson 
Subject: IECG event
Email addresses:
  yourname     youraddress      
  Pat Dickson  <>

Received: {insert the date you received this document}
Replied: {insert the date you are sending your first move}
Pat Dickson : 0/0
yourname    : {days used}/{days used}

[Event " "]
[Site "IECG"]
[Date ""]
[White "yourlastname,yourfirstname"]
[Black "Dickson,Pat"]
[Result "*"]

1.{insert your first move here} *


Last modified by Vania Mascioni on June 11, 1998

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