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IECG: The International Email Chess Group
IECG: free email and web server chess for all players

iecg...

We are a professionally run organisation offering free email and web server chess for players of all standard.

We have been providing free email chess since 1994. Beeing always at the front end of new developments in 2002 we started to offer our server tournaments.

IECG Rules and Regulations, version 7.0

March 1, 2006

 

 

 

 

A     INTRODUCTION. 3

A.1       Aims. 3

A.2       History. 3

A.3       Member Rights and Responsibilities. 3

A.4       Netiquette. 3

A.5       General Regulations. 4

B     IECG STATUTES. 6

B.1       Background. 6

B.2       Goals of the IECG.. 6

B.3       IECG Executive Bodies. 6

B.4       IECG Administrative Bodies. 8

B.5       Membership. 8

B.6       Finis. 9

C     RULES OF PLAY FOR INDIVIDUAL GAMES. 10

C.1       General Playing Rules. 10

C.2       Moves. 10

C.3       Timekeeping. 10

C.4       Transmissions. 11

C.5       Records and Reports. 12

C.6       Time of Reflection. 12

C.7       Time exceeding. 13

C.8       Reporting results. 13

C.9       Adjudication. 13

C.10      Adjudication appeals. 14

C.11      Decisions and appeals. 14

D     TOURNAMENT RULES. 15

D.1       Introduction. 15

D.2       Special Regulations for Server Based Tournaments. 15

D.3       Leaves. 16

D.4       Tie breaks. 16

D.5       Global time limits of tournaments. 16

D.6       Withdrawals. 16

D.7       The IECG Playing Level System and Promotions. 17

D.8       Single Stage Tournaments. 19

D.9       Multi-Stage Tournaments. 21

D.10     Discontinued Tournaments. 29

E     RATING RULES. 30

E.1       General Principles. 30

E.2       Rating Period and Rating Method. 30

E.3       Established, Provisional and Starting Ratings, Performance Differences of Opponents Ratings. 31

E.4       Calculation, Publishing and Use of the Provisional Rating. 31

E.5       Calculation of Established Ratings. 31

E.6       Sequence of calculation. 32

E.7       New Players. 32

E.8       Forfeits, Withdrawals, Inactive Players. 33

E.9       Transfer regulations from the Old to the New IECG Rating Scheme. 33

E.10      Contacts. 34

F     Regulations to Obtain an IECG Title. 35

F.1        Introduction. 35

F.2        The IECG Title Commission. 35

F.3        Tournaments valid for Title Norm Achievements. 36

F.4        Requirements to obtain an IECG Grand Master (GM) Title. 36

F.5        Requirements to obtain an IECG Senior International Master (SM) Title. 36

F.6        Requirements to obtain an IECG International Master (IM) Title. 36

F.7        Requirements to obtain an IECG Email Master (EM) Title. 37

F.8        Server Tournaments and IECG Titles. 37

F.9        Confirmation Norms. 37

F.10      Promotional Norms. 37

F.11      Title Tournament Validity. 38

F.12      Determining the Rating Average for a Title Result (Norm) 38

F.13      Regulations regarding Validity of Title Results. 38

F.14      Tournament Classifications. 38

F.15      Inauguration of the IECG Title Rules. 39

F.16      Changes to the Title Rules. 39

G     ACRONYMS. 41

 


A.1       Aims

IECG - International Email Chess Group - is an "electronically based" organization, whose aim is to organize, develop and promote the study and practice of international email chess all over the world. It supports and promotes close cooperation between chess players and other organizations with similar goals. All of its activities are *free* of charge, and its officials work on a volunteer basis.

A.2       History

IECG was founded at the end of 1994 for a small group of players. The success was so big that at the end of 1995 IECG claimed to have 3900 members. Suddenly the organization collapsed and the former officials were unable to solve the troubles. In the middle of 1996 all IECG activities were stopped. Fortunately, one of our members assumed the responsibility of reorganizing IECG in a more open way, and soon other proud members shared their efforts.

As result of this a *new* IECG was born with another structure (a more "horizontal" and "team-like" one). Services were normalized and membership started to increase again.

A.3       Member Rights and Responsibilities

1.                   All chess players around the world can request to be accepted as IECG members.

2.                   Membership is free of charge and for life (except for suspension, cancellation or expulsion).

3.                   Members rights and duties are detailed in part B.5 .

A.4       Netiquette

A.4.1           Policies

1.                   The names and email addresses of players and staff are private and confidential and may not be sold nor used for any purpose other than to communicate relevant IECG game and tournament information and IECG news between and amongst IECG members and staff.

2.                   No player may send an opponent, a tournament secretary or any other IECG staff member any voluntary message or attachment that contains abusive, insulting, vulgar, foul, racist, sexist or other discriminatory or politically sensitive content.

3.                   No player may send an opponent or any staff member any voluntary message or attachment advertising products or services, soliciting funds, nor any voluntary message or attachment of an unnecessary or a dubious nature, unless requested by the recipient. Any messages described as such will be classified as “unsolicited bulk mailings” or “spam”. Any player caught sending such messages will be dealt with according to the policies and procedures described in the following section.

4.                   Players must take all reasonable steps to ensure that messages and attachments are free from viruses.

A.4.2           Netiquette Abuse Reporting and Decision Process

1.                   Alleged netiquette abuse should be reported to the tournament secretary and the report copied to the opponent concerned. The tournament secretary will investigate the allegation and forward his or her findings, together with his or her opinion of the validity of the allegation, to the Arbiter Commission.

2.                   If in the opinion of the tournament secretary the alleged netiquette abuse has little or no validity, he or she may direct that the affected game or games continue without delay or time penalty for either player.

3.                   If in the opinion of the tournament secretary the allegation of netiquette abuse has validity, the affected game or games will be suspended and the clocks of both players will be stopped.

4.                   In either instance the Arbiter Commission, in the interests of consistency, will make the final ruling.

A.4.3           Penalties

1.                   Depending upon the severity of the netiquette abuse, the Arbiter Commission may declare:

1.              That play continues normally.

2.              That the game continues as a "silent" game in which players may include no comments whatever other than those essential for the normal progress of the game (e.g. conditional moves, draw offers, leave notifications).

3.              That the abusing player loses the individual game or all games in the associated tournament by forfeit, this penalty carrying all the consequences of an announced or silent withdrawal as in D.6.4 (to be decided by the Arbiter Commission).

4.              That the abusing player is suspended from attending certain types of tournaments

5.              That the  abusing player is suspended from IECG Tournaments for a certain period of time

6.              That the abusing player's membership is revoked and he is removed from all IECG Tournaments. (Life Time Ban)

2.                   If the Arbiter Commission dismisses an allegation of netiquette abuse as being unfounded, no further claim by the claimant shall be accepted until the next time control. In Rapid Tournaments, the game or games may be ruled as lost by the claimant.

A.5       General Regulations

1.                   For simplicity, not to annoy any female player, the words 'he', 'him' and 'his' include the meaning 'she' and 'her'.

2.                   A list of acronyms used in this document will be found in section G.

3.                   All play shall be in accordance with The Official Rules Of Chess as defined by the Federation International Des Echecs (FIDE). The latest version can be found on the FIDE Homepage. If there is a conflict between those rules and these, the IECG Rules and Regulations shall take precedence.

4.                   These Rules cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Rules, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Rules.

5.                   The Rules assume that tournament secretaries have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding the solution to a problem dictated by fairness, logic and special factors. IECG appeals to all its members to accept this view.

6.                   Rules are subject to changes due to experience with encountering different problems during tournaments. In the moment, the following versions were (or are) valid:

Version 4.2

27 August 1996

Version 5

01 August 1998

Version 5.1

27 June, 1999

Version 6.0

15 November, 2000

Version 6.1

08 April 2001

Version 6.2

04 June 2001

Version 6.3

06 November 2001

Version 6.4

01 January 2002

Version 6.4a

01 January 2003

Version 6.5

01 January 2004

Version 7.0

01 March 2006, the latest.

 

7.                   The latest version is always valid for all tournaments, except for those particular rules that are in clear conflict with other particular rules in older versions, and only in case the tournament started before the release date of the latest version.

8.                   Tournament Secretaries and the Arbiters Commission will always rule according to the latest version, unless a player explicitly requests a ruling according to older version by filing a detailed complaint to the Tournament Secretary.

 


Version 2.1

B.1       Background

1.                   Correspondence chess is a form of chess where players do not sit opposite each other at a chess board, but where the opposing players are at remote locations and moves are sent between them via a medium such as mail, fax, telephone or email.

2.                   The International Email Chess Group (IECG) was established to facilitate playing correspondence chess using email.

3.                   The official language of the IECG is English and all official documents shall be published in English. Documents may also, from time to time, be published in other languages but should any conflict arise between the English version and any other version, the English version shall prevail.

4.                   In these statutes, the terms “email chess” stand also for the games played on the server.

B.2       Goals of the IECG

1.                   To provide chess players with opportunities to play email correspondence chess games in various friendly, competitive and thematic tournaments for free against people from all over the world.

2.                   To provide chess players with opportunities to play rated email chess games and to gain IECG Title Norms and IECG Titles.

3.                   To organize, develop and promote the study and practice of email correspondence chess in an international milieu.

B.3       IECG Executive Bodies

To facilitate communication and organization, the IECG has three main decision making bodies, the IECG Council, the IECG Staff and the IECG Arbiter Commission. Membership in these bodies is voluntary and unpaid.

B.3.1           IECG Council

1.                   The IECG Council shall consist of seven members who shall be elected from and by the members of the IECG Staff.

2.                   IECG Council members shall be elected for a period of one year and may be re-elected for further periods of one year.

3.                   Elections for the IECG Council shall be held on or around January 15 of each year. The voting period shall last for a minimum of seven (7) days and a maximum of fourteen (14) days, at the discretion of the IECG Council. Each newly elected IECG Council shall assume office on the first day of February in the year of its election.
Elections shall be conducted by an Election Officer who shall be an IECG Staff Member unanimously approved by the IECG Council. The Election Officer may not be a member of, nor a candidate for the IECG Council. In the event that unanimity cannot be achieved, the IECG Staff shall vote to determine which of the two or more proposed Staff members shall be approved.
Any IECG Staff member may volunteer to be elected to the IECG Council by sending an email to the Election Officer stating that he or she personally wishes to volunteer, or by posting an equivalent notice on the Staff Mailing List, no later than ten days prior to the start of the election. Volunteers may then solicit support for themselves by placing their resume, curriculum vitae or introduction on the Staff Mailing List.
A list of volunteers will be maintained by the Election Officer who will periodically post the list on the Staff Mailing List. Elections shall be conducted electronically by secret ballot. Each IECG Staff member may cast one (1) vote for up to seven (7) candidates.

4.                   IECG Chairperson

1.              Following the annual elections, the seven IECG Council members shall establish, by vote, one Council member as IECG Chairperson. In the event of a tied vote, the IECG Staff shall vote to determine which of the IECG Council members shall be established as IECG Chairperson. In both circumstances a simple majority vote shall prevail.

2.              The IECG Chairperson shall be the official point of contact for IECG.

5.                   The IECG Council shall exercise legislative and executive powers through majority vote of the Council members. In the event of a 4-to-3 vote, any Council member may request a vote by the IECG Staff. A two-thirds majority of the voters of the IECG Staff shall be required to overturn a 4-to-3 decision made by the IECG Council. If a two-thirds majority is not obtained, then the 4-to-3 decision of the Council is binding.

6.                   Executive powers may from time to time be delegated by the IECG Council to the IECG Staff and/or to various Offices, such as the Ratings Office or the Arbiter Commission, at the discretion of the IECG Council.

B.3.2           IECG Staff

1.                   The IECG Staff consists of IECG members who serve in a voluntary capacity in the IECG in order to maintain, organize, promote and administer the various tournaments and programmes offered by the IECG.

2.                   Any ordinary member of the IECG may volunteer to become a Staff Member, subject to the provisions below, by applying to the IECG Council through the IECG Chair, a Tournament Director or the Chair or Director of an IECG Commission or Office.

3.                   A minimum of six months as an ordinary IECG member is the normal prerequisite for election to the IECG Staff. However, in circumstances where an experienced correspondence chess player applies to join the IECG Staff, this prerequisite may be waived following a simple majority decision of the IECG Council.

4.                   Membership of the IECG Staff is not automatically conferred on all IECG volunteers. Requests for IECG Staff membership shall be submitted to the IECG Council only after a qualifying period of six months' IECG membership, or a waiver granted by the IECG Council (section B.3.2 .3 ) plus a demonstrated voluntary contribution to IECG (section B.3.2 .5 ), have been met. The IECG Council will then vote on the proposed admission of an IECG member to the IECG Staff within one month of receipt of the request.

5.                   Examples of voluntary service qualifying an IECG member for IECG Staff membership include, but are not limited to:
Tutors, Tournament Directors and Tournament Secretaries, Archivists, IECG Newsletter staff, Webmasters, Translators, Tournament Office staff, Training and Evaluation Office staff, Registration Office staff, Rating Office staff
No waivers may be granted during a period of two months prior to the annual IECG Council elections.

6.                   IECG Staff membership exclusion and suspension:

1.              The IECG Council may suspend or exclude any IECG member or IECG Staff member from IECG Staff membership at its discretion, such suspension or exclusion requiring a simple majority vote by Council members.

2.              Any IECG Staff member who becomes inactive in IECG affairs for a period of one year may be suspended or excluded from IECG Staff membership upon a majority vote by the IECG Council.

B.3.3           IECG Arbiter Commission

1.                   The AC is a group of 5 staff members, who are rules experts and/or veteran tournament secretaries. Membership in the AC is on a voluntary basis and must be co-opted by the other AC members.

2.                   The AC acts as the IECG Appeal Instance in all situations where a player lodges a claim against a decision of a tournament secretary. The decisions delivered by the AC are made according to the IECG rules, are final and independent of the IECG council.

3.                   The AC keeps track of all penalties and suspensions that apply to members as consequence of withdrawals and netiquette abuses. It has also the task to consider and decide upon any request from guilty members asking their suspension or penalty to be changed.

B.3.4           Decision making procedures

1.                   IECG Staff members and IECG Council members retain all the rights of other IECG members and may continue to play in IECG Tournaments and events if they so desire. It is incumbent upon all IECG Staff members and IECG Council members to ensure that no conflicts of interest or perceived conflicts of interest arise.

2.                   All IECG Staff members are entitled to one Staff Member vote. IECG Council Members are also IECG Staff Members and are entitled to one IECG Council vote and to one IECG Staff vote.

3.                   All non-votes shall be counted as abstentions. Any majority of votes shall include only the votes cast.

4.                   Any member may send a proposal regarding the IECG to the IECG Council through the IECG Chairperson. The IECG Council shall then send the proposal, within seven days following receipt, to an appropriate Office in order to formulate, with the contribution of the author, a definitive proposal. The IECG Council may also elect to establish a Commission (section B.4 .2 ) to investigate such a proposal.

5.                   Upon receipt of a definitive proposal, the IECG Council shall discuss and debate that proposal. Within seven days of receipt of such a proposal the IECG Council shall vote on that proposal. In the event of a 4-to-3 vote by the IECG Council, any member of the IECG Council may request a vote from the IECG Staff. A two-thirds majority of the IECG Staff shall be  required to overturn the 4-to-3 decision of the IECG Council. If such a majority is not obtained, then the prior decision of the Council shall prevail.

B.4       IECG Administrative Bodies

1.                   The number of diverse Offices and Commissions, their delegated responsibilities, Play, Tournament and Other Rules as well as matters relating to further organization, administration and procedures shall be established in separate documents by the IECG Council, to be made available as addendums to the rules set and by visiting the appropriate links on the IECG Homepage

2.                   Various Commissions and/or Offices may be created by the IECG Council to accomplish specific purposes. Commissions are primarily advisory bodies, tasked with the preparation of recommendations for approval by the Council. Examples include the Rules Commission and the New Events Commission. Offices are bodies primarily tasked with the performance of specific functions, an example being the Ratings Office. Commissions may also serve a dual advisory and functional role, an example being the Arbiter Commission.

B.5       Membership

1.                   Individuals may request membership of the IECG either by completing an application form available on the IECG website or via email to the Registration Office.

2.                   Once an application for IECG membership has been processed by the Registration Office, the potential IECG member will participate in a Training and Evaluation (T/E) program. The T/E Office is tasked with ensuring that the potential member is well conversant with the rules and regulations of the IECG with regard to playing email correspondence chess. The T/E Program must ensure that the potential member learns (or already knows) PGN notation, timekeeping, time limits, netiquette, etc.

3.                   Upon completion of the T/E Program, the Director of the T/E Office makes a decision regarding granting a potential member full membership.

4.                   All IECG members must be conversant with and must acknowledge the Statutes and rules of the IECG. A lack of knowledge of any IECG Rule or Statute shall not be considered a valid excuse for any infringement of any Rule or Statute. In particular, the current English version of any IECG Rule or Statute will take precedence over any other version.

5.                   IECG Members who wish to volunteer for any Office require the approval of the head of the Office for which they volunteer, and of the IECG Council.

6.                   The exclusion or the suspension of any IECG member shall be at the discretion of the IECG Council or at the discretion of any Office or Commission with authority so to do delegated by the IECG Council.
The exclusion or suspension of any IECG member may occur in case of, but not limited to: a) improper behaviour, b) netiquette abuse, c) damage to the IECG d) withdrawal from play, as detailed in the tournament rules and/or rules of play, e) persistent failure to reply to the legitimate queries of an IECG Staff member or members.

7.                   Except in cases of silent or notified withdrawals or exclusions or suspensions imposed by the IECG Council, any IECG member who has been excluded or suspended as in B.5 .6 has the right of appeal to the IECG Arbiters Commission by sending a request to the IECG Appeals Instance within 7 days of notification of exclusion or suspension. The decision of the Arbiters Commission shall be final.

8.                   In cases of exclusion or suspension relating to a silent or notified withdrawal, players have the right of appeal to the Arbiter Commission by sending an appeal request to the Tournament Secretary or other IECG Official who initiated the exclusion or suspension within 10 days from receipt of notification. The Tournament Secretary or other IECG Official shall notify the Arbiter Commission of the appeal within 7 days of receipt. The decision of the Arbiter Commission shall be final.

9.                   Members who have been excluded and wish to rejoin the IECG may not do so for a minimum period of one year. After one year has elapsed, an excluded member may appeal to the IECG Council by sending a request to the IECG Council Chair. The IECG Council shall then vote upon the readmission of that excluded member within a period of ten days from receipt of the appeal. The decision of the IECG Council shall be final.

B.6       Finis

1.                   Any merger with any other organization, any dissolution of the IECG and any and all changes to these Statutes shall require a vote of the IECG Staff.

2.                   These Statutes shall supersede all previous Statutes.


C.1       General Playing Rules

1.                   All moves and other communications shall be transmitted by email, except for the games played on the server. No other method of communication (e.g. telephone, fax, sms messaging) will be allowed.

2.                   All communications between players and IECG Officials such as the Tournament Secretary and the Arbiters Commission, require the use of English algebraic notation using PGN (Portable Game Notation) and a numbered and continuous record of all moves made.

C.2       Moves

C.2.1           Definition

1.                   A move is defined by the relocation of a chess piece on the board according to the FIDE Laws of Chess in its current valid form. It is communicated by using algebraic notation, best included in a complete PGN record of the game.

C.2.2           Legal Moves

1.                   A move is legal, if it fulfils the FIDE Laws of Chess.

2.                   No legal move shall be retracted after mailing - clerical errors are binding, if they are legal moves.

3.                   The omission or addition of chess indications (such as: check, captures, en passant) is without significance to the validity of the move.

C.2.3           Illegal Moves

1.                   A move is illegal, if it does not fulfil the FIDE Laws of Chess.

C.2.4           Ambiguous Moves

1.                   A move is ambiguous if two pieces of the same kind can be transferred to a new square and the player does not specify which piece moves.. For example, Knights on b1 and f3 may be moved to d2. Entering “Nd2” is ambiguous because it does not specify which knight is moving to d2. The move should be re-entered as “Nbd2” or “Nfd2”

C.2.5           Conditional Moves

1.                   Players can propose conditional move sequences of any length together with a legal transmission.

2.                   Sub lines are not allowed.

3.                   Proposals of conditional continuations are binding for the player who proposed the conditional sequence, not for the other player, until the recipient makes a different move from that proposed.

4.                   Clerical errors are binding, if they are legal moves.

5.                   Any conditional move sequence stops when either:

1.              an illegal move is included

2.              an ambiguous move is included

3.              In these cases, no penalty is added to the time information.

6.                   Any accepted continuation move shall be correctly repeated with the reply transmission.

C.3       Timekeeping

1.                   Timekeeping is used to determine if a player has used all the time of reflection he has been granted to play the game. Timekeeping in a correspondence game has the same function as the clock for an over the board chess game. All used dates in the time record are always based on local time.

2.                   The timekeeping record consist of :

1.              the date on which the last legal transmission of the opponent was sent, (to be taken from the opponents transmission)

2.              the date on which that transmission was received by the player,

3.              the date on which the player replied to that transmission,

4.              a record of the time taken to reply to the opponent's last transmission,

5.              a record of the total reflection time used by both players.

A mail counts as received when it arrives at the players ISP (Internet Service Provider). All timestamps used are local times of the players.

3.                   Timekeeping is mandatory for the following events:

·         All Level S and Level M tournaments (Quad, Class)

·         IECG Cup (all stages)

·         IECG World Championship (all stages)

·         All tournaments on the chess server used by the IECG

4.                   Timekeeping is also mandatory in the games where the opponents mutually agree to continue playing after the time limit of the tournament has been reached.

5.                   Timekeeping is strongly recommended for ALL IECG Tournaments.

6.                   In events where timekeeping is not mandatory, the omission of the time details (see 2 above ) does not in itself invalidate a claim for a win or a draw, supported by a proper PGN record.

7.                   In these other events, either or both players who do not keep a timekeeping record forfeit the right to claim for any time violation by an opponent.

8.                   Any player not keeping time records also forfeits the right to defend himself against a time overstep claim made by his opponent who has recorded such an elapsed time limit.

9.                   In Server Based Tournaments, timekeeping is done automatically by the server. The server also informs the Tournament Secretary as well as both players about any violations of the time controls.

C.4       Transmissions

C.4.1           Definition

1.                   A transmission is an email to an opponent containing :

1.              the correct repetition of the opponents last move

2.              a legal move as a reply

3.              correct timekeeping information, if required

C.4.2           Legal Transmissions

1.                   A transmission is legal, if it contains all required components mentioned in C.4.1 above .

C.4.3           Illegal Transmissions

1.                   A transmission is illegal, if  any of the required components mentioned in C.4.1 above is omitted

1.               

2.                   Illegal transmissions shall be referred back to the sender for immediate correction without adding an answer, but without any obligation to move the piece in question.

C.4.4           Invalid Transmissions

1.                   A transmission is invalid, if :

1.              the included timekeeping information is incomplete or incorrect

2.              an ambiguous move is included.

2.                   Invalid transmissions with ambiguous moves shall be referred back to the sender for immediate correction without adding a move in reply, but without any obligation to move the piece in question.

3.                   Invalid Transmission due to wrong or incomplete timekeeping information shall be corrected and sent back to the player with copy to the Tournament Secretary, including a request to adjust the clocks.

C.4.5           Penalties

1.                   A penalty of five days shall be added to the reflection time of a player who sends an invalid or illegal transmission. There is no such penalty in tournaments in which timekeeping is not mandatory and neither of the players keeps time records.

2.                   The transmission, reflection and/or cumulative times recorded by a player may differ from those recorded by the opponent. If so, the matter may be referred to the Tournament Secretary for a ruling.

C.4.6           Transmissions in Server Based Tournaments

In Server Based Tournaments, a transmission is completed whenever the final confirmation button on the server is pressed. From that moment onwards the clock of the opponent begins to run.

C.5       Records and Reports

1.                   All transmissions from and to the opponent concerning the game and a record of the moves and dates shall be kept until the end of the tournament and sent to the Tournament Secretary upon request. In Server Based Tournaments, the server will as well keep a record of moves and dates, but not of other communications.

2.                   If a player does not answer inquiries from the Tournament Secretary, that player may be deemed to have withdrawn from the tournament.

3.                   Changes of email address shall be notified to the Tournament Secretary and opponents.

4.                   The Tournament Secretary must be notified immediately of any disagreement between competitors about any game.

5.                   The Tournament Secretary and opponents must be notified immediately if any substantial failure of hardware or software occurs.

6.                   In tournaments played on the server, it is recommended to the player to edit his own settings (in the Preferences/Server menu) and request email notifications of opponents moves from the server and to store them as mentioned above. Email Address changes have to be entered on the server (Preferences/Personal Settings) AND have to be sent to the Tournament Secretary. Beside this, sections C.5 .1 to C.5 .5 above are valid for tournaments on Servers as well.

C.6       Time of Reflection

1.                   Each competitor is allowed 40 days for every 10 moves in all tournaments, except in Rapid Tournaments, where 10 days + 1 day/move (Fischer clock) are used. Further deviations from the standard rules are listed in the detailed tournament descriptions.

2.                   A player must not take more than 30 calendar days for any move in a standard tournament. Days announced as a leave are excluded from this period. Using more than 30 calendar days for one move leads to the immediate forfeiture of the game.

3.                   A player who wishes to take more than 10 days for a move must send a notice to his opponent, with a carbon copy to the Tournament Secretary. If not, his time is doubled from the 11th day, or from the 21st day.

4.                   Should there be no reply to any move within 10 days, counted from the date of the original message; the full details shall be repeated with copy to the Tournament Secretary.

5.                   If no reply is received after a further 10 days, the player shall inform the Tournament Secretary immediately and wait for his decision.

6.                   Time saved shall be carried forward.

7.                   The time used for each move is the difference in days between the date on which the opponent's latest transmission was received and the mailing date of the reply (both time stamps to be used in local times).

8.                   The maximum accepted time of an email transmission is one day. Using more time to collect, read or reply to the incoming emails shall be at the expense of the player's reflection time.

9.                   Items C.6 .2 to C.6 .4 above do not apply to games played on the server. As the management of the time is automated on the server, repeats are automatically sent by the server and there is no time doubling after the 10th day.

C.7       Time exceeding

1.                   Claims that the time limit has been exceeded according to C.6.1 above or C.6.2 above shall be sent to the Tournament Secretary within 10 days of receiving the move with a copy to the opponent instead of answering the move where the time violation occurred. The game is suspended, clocks stopped until a decision had been made by the Tournament Secretary.

2.                   Any protest shall be sent to the Tournament Secretary within 7 days of receiving the message, otherwise the claim shall be deemed conceded.

3.                   The Tournament Secretary shall inform both players of the decision within 10 days after receiving the claim.

4.                   If in any tournament game the time limit is exceeded once (flag falls) the game is lost.

5.                   If the Tournament Secretary dismisses a claim as being unfounded, he may rule that no further claim by that player during the current period of 40 days for 10 moves shall be accepted. In Rapid Tournaments, the game may be ruled as lost by the claimant.

6.                   Exceeding the time limit can neither be prevented nor caused by conditional moves. The time of reflection is added at the sender's first move in a sequence of conditional moves and at the recipient's answering move to the last conditional move accepted.

7.                   In Server Based Tournaments, the server sends out the information about violation of the time control. Usually, an appeal against this information is not possible, unless the player can proof a technical failure of the server.

C.8       Reporting results

1.                   The winner is responsible for reporting the result to the TS within 14 days after ending a game. An accurate record of the moves played in PGN format must also be included. In the event of a draw, the player with the white pieces is responsible.

2.                   The result is officially recorded only after receipt of this report.

3.                   To ensure accurate recordkeeping, the loser (or Black in a draw) is also strongly encouraged to report, labelling such confirmation "Duplicate Report".

4.                   If a game report is not acknowledged by the Tournament Secretary within three days, the player should send the report again, labelling it "Repeat Report."

5.                   Should no record be received from either player, the result may be scored as lost by both.

6.                   Due to the automatic functionality of the Server used by IECG, the above regulations do not apply to server based tournaments..

C.9       Adjudication

1.                   If no result has been agreed by the date set for the close of play, both competitors shall submit to the Tournament Secretary within 14 days a record of the moves played, the position reached and a statement claiming either a win or a draw which may be supported by analysis.

2.                   Competitors not wishing to submit analysis forfeit the right to appeal.

3.                   An analysis submitted by a player should contain sufficient information so that a proper analysis is possible. This may include a sequence of moves, but in some circumstances it may be sufficient to claim a win on the basis of material or positional advantage.

4.                   The Tournament Secretary shall notify the adjudicator's decision to both competitors indicating whether it is subject to appeal.

5.                   If a game ends by forfeit, either due to Arbiters Commission Decision or a withdrawal of a player, the remaining opponent has the right to request an adjudication to get the game rated as laid out in sections C.9.1 to C.9.4 above. The Tournament Secretary should inform the players about the right of adjudication in such cases.

6.                   In Server Based Tournaments, the Tournament Secretary will change the result on the server according to the adjudicator's Decision.

C.10  Adjudication appeals

1.                   Any appeal against the adjudicator's decision must be mailed to the Tournament Secretary within 14 days of receiving the notification, whereupon the Tournament Secretary shall obtain a ruling from another adjudicator and notify the result to both competitors. The ruling is final and no further appeal shall be accepted from either player.

2.                   Additional analysis may be submitted with an appeal.

3.                   A player who either withdraws from a tournament or is forfeited may not appeal an adjudication decision

C.11  Decisions and appeals

1.                   The Tournament Secretary may penalize or disqualify competitors who break these rules.

2.                   Any matter not covered in the rules shall be decided by the Tournament Secretary.

3.                   Any competitor may appeal within 14 days of receiving a decision of the Tournament Secretary to the IECG Arbiter Commission, whose ruling shall be final.

4.                   Copies of all appeals must be sent to the tournament secretary in charge.

5.                   If a player receives no reply from the Tournament Secretary after a period of 10 days, he should repeat the message with a copy to the Tournament Director in charge of the tournament group in which he is playing.


D.1       Introduction

1.                   For each Tournament, a Tournament Secretary shall be appointed who shall be responsible for the conduct of the tournament and the progress of the games.

2.                   Each player shall receive a starting list (pairing chart) prior to the official starting date of each tournament.

3.                   Each player must confirm receipt of the starting list to the Tournament Secretary within seven days from the official starting date. Failure to send confirmation within seven days following the sending of a reminder by the Tournament Secretary shall lead to the replacement of that player in that tournament, without further investigation and without penalty, even if that player has already started to play.

4.                   If a player does not start any game within seven days following the start date, his opponents shall report this to the Tournament Secretary and the Tournament Secretary shall remind the player to start his games. If this does not happen within 14 days after the official tournament start date, the player is withdrawn from the tournament and, if possible, replaced. This withdrawal shall stay without penalty.

5.                   If it becomes obvious that a player misuses D.1 .4 by often registering but not starting tournaments, the case shall be handed over to the Arbiter Commission for a ruling. The penalties can vary from declaring announced withdrawals up to lifetime suspension.

6.                   Timekeeping is mandatory in several tournament types as laid down in section C.3 .

7.                   Tournament end dates depend on the individual tournament types and are defined in the individual sections or in section D.5 .

D.2       Special Regulations for Server Based Tournaments

1.                   Each player must confirm receipt of the starting list by logging in to the Server within seven days from the official starting date. Failure to log in within seven days following the sending of a reminder by the Server shall lead to the replacement of that player in that tournament, without further investigation and without penalty.

2.                   When a player logs in to the server for the first time, he is required to change his initial password before taking any other action.

3.                   It is the players responsibility to keep the email address on the server up to date.

4.                   All moves and other communications shall be done only on the server. The Server then sends an email to each player containing the latest action. Moves transferred by normal email are not valid.

5.                   It is each player’s responsibility to regularly check the server for new moves, even if a player has not received a server email with his opponent’s last move. Not receiving the email from the server is no reason for complaint.

6.                   There is no time reserved for email transmission.

7.                   Players who need to contact the Tournament Secretary must use the last email sent out by the server as background information

8.                   IECG Officials will use the information stored on the server when validating claims.

9.                   Games reported as won on time by the server must be investigated by the Tournament Secretary. They are not rated if they are due to a withdrawal, but the winner can ask for adjudication as usual. Wins on time really caused by a ‘Zeitnot’, which can occur frequently in Rapid tournaments, are rated. In any case the final decision is with the Tournament Secretary who are responsible for determining the reason of the loss on time.

10.                If a player loses all remaining games in a small period of time by violating the time control (either because it run out or by violating the 30 days rule), then this is treated as a Silent Withdrawal (as defined in section D.6.2 ). In contrast to Email-Tournaments, there is no interrogation by the Tournament Secretary required.

11.                In cases where the server technically is not able to detect stalemates, draws by threefold repetition or by the 50-moves rule, a player shall request a decision by the Tournament Secretary.

D.3       Leaves

1.                   A leave is an announced absence from a tournament.

2.                   The clock of the player on leave is stopped for the duration of the leave. The clocks of the opponents are not stopped and they are to answer as usual.

3.                   No special leaves may be granted for any reason.

4.                   Each player in any Standard Tournament may claim up to a total of 45 days leave per 12 months from the tournament start date. Tournaments which run longer shall get a proportional increase of these 45 days depending on how much longer a tournament shall last.

5.                   No leave can be granted in Rapid Tournaments.

6.                   Players taking leave must inform all their opponents and the Tournament Secretary in advance.

7.                   In tournaments executed on the Server, the player has to enter the leave according to the technical directions on the server for each tournament individually or all tournaments together. Opponents and Tournament Secretaries are automatically informed, further information are not required.

8.                   Failure to follow D.3 .6 or D.3 .7 respectively invalidates the leave claim and normal timekeeping must be continued.

9.                   If a player answers a move during his leave, the remaining leave for that game is cancelled and normal time shall be counted.

D.4       Tie breaks

To break ties, the Sonneborn-Berger method will be used, where each 'tied' player scores his "SB points" by adding as follows:

A = 100%         of his opponent's points if he won the individual game,

B = 50%           of his opponent's points if he drew the individual game,

C = 0%             of his opponent's points if he lost the individual game.

The "Sonneborn-Berger" value is A+B+C

D.5       Global time limits of tournaments

1.                   Unless otherwise stated, single stage events have the following durations:

·         Two-Game Matches and Rapid Tournaments – 1 year

·         All other events – 18 months.

2.                   After the time limit has elapsed, the Tournament Secretary will ask all players with unfinished games whether they want to continue the game or not. If both players agree, the game will be allowed to continue. If one or both players do not agree, the game must be sent for adjudication.

3.                   The above rules do not apply to multistage tournaments (e.g. IECG Cup). Section D.9 contains more detailed information for each event.

D.6       Withdrawals

D.6.1           Announced Withdrawals

An announced withdrawal occurs if a player informs the Tournament Secretary that he is unable, for any reason, to continue playing in a tournament. An announced withdrawal also occurs if a player resigns all his remaining games to each opponent at the same time, irrespective of whether or not he informs the Tournament Secretary. It is the task of the Tournament Secretary to check resigned games to see if the resignations are justifiable. In both circumstances the appropriate announced withdrawal procedure must be applied to the tournament in which the announced withdrawal took place (D.6.3 below ). At the beginning of a tournament, a withdrawal is treated differently and a simple replacement takes place (see D.1 .4 ).

D.6.2           Silent Withdrawals

A silent withdrawal occurs if a player abandons a tournament without answering the proper enquiries of the Tournament Secretary. Such a withdrawal impacts all IECG tournaments in which the silent player was participating. At the beginning of a tournament, a withdrawal is treated differently and a simple replacement takes place (see D.1 .4 ).

D.6.3           Handling of Open Games

If, based on the number of games at the start of the tournament, the withdrawing player has:

1.                   finished less or equal to 50% of his games, all games are forfeited. Already finished games are to be changed to forfeit (loss) for the score table of the tournament, but they stay rated in accordance with the actual result.

2.                   finished more than 50% of his games, the remaining games are forfeited.

D.6.4           Penalties for Withdrawals

The penalties for withdrawals depend on announced or silent withdrawal.

1.                   In case of announced withdrawal:

1.              if it is the first announced withdrawal:

1.                   if the player is playing in only one tournament: 6 months for new events.

2.                   if the player is playing in more events: 6 months counting from the end of his last finished event, after explaining to the Arbiter Commission why he wants to withdraw from only one event and not from all.

2.              if it is the second announced withdrawal within one year after the previous suspension expired:

1.                   the player will be suspended for 12 months

2.                   the player will be withdrawn from all tournaments

2.                   In case of silent withdrawal:

1.              if it is the first silent withdrawal:

1.                   the player will be suspended for 12 months

2.                   the player will be withdrawn from all tournaments

2.              if it is the second silent withdrawal:

1.                   the player's membership will be cancelled

2.                   the player will be withdrawn from all tournaments

3.                   The penalty may be changed by the Arbiter Commission by request of the player.

D.7       The IECG Playing Level System and Promotions

1.                   The IECG Playing Level System determines the groups a player can register for any tournaments. These levels were previously called classes. The Regular Level System consists of the following levels:



Level S

2350 and higher (used for special occasions)

Level M

2200 and higher

Level A

2000 – 2199

Level B

1800 – 1999

Level C

1600 – 1799

Level D

1400 – 1599

Level E

1200 – 1399

Level F

1000 – 1199

Level N

999 and lower.

.

2.                   The Reduced Level System consists of the following levels:


Level T

2350 and higher (used for special occasions)

Level H

2000 and higher

Level I

1600 – 1999

Level L

1599 – 1000

Level N

999 and lower.

 

3.                   Winners of any tournament described in section D.7 .9 with a promotion system qualify for one tournament in the next higher level according to their tournament entry ratings. In the event of a tie for first place the tied players win the right to enter one tournament in the next higher level if they have obtained at least 75% of the available points. If they have scored less than 75% of the available points, only the player with the better Sonneborn Berger score is promoted.

4.                   In tournaments with 9-12 finishing (i.e. not-withdrawing) players, the first two placed players shall receive a promotion ticket. In tournaments with more than 12 finishing players, three tickets are granted.

5.                   For multi-stage events the promotions are not based on the playing level – they are replaced by qualifications for the next stage as explained in the individual tournament sections (see D.9 ).

6.                   Promotion Tickets cannot be used if the rating has increased already to the next higher class. However, it is preserved in case of a reduced rating.

7.                   Promotion Tickets can be used between the Regular and the Reduced Level Tournaments based on the following translation table:



Ticket

Eligibility

Level T

Level T, S if Rating<2350

Level H

Level T, S if Rating> 2300, M if Rating<2200

Level I

Level H, A if Rating 1800-1999, B if Rating 1600-1799

Level L

Level I, C if Rating 1400-1599, D if Rating 1200-1399 or
E if Rating 1000- 1199, F if Rating 999 or less

Level N

Level L, F

Level S

Level T, S if Rating<2350

Level M

Level S, T if Rating >2300, H if Rating< 2000, M if Rating<2200

Level A

Level M, A if Rating<2000

Level B

Level A, B if Rating<1800, H if Rating<2000

Level C

Level B, C, if Rating<1600, I if Rating<1600

Level D

Level C, D if Rating<1400, I if Rating<1600

Level E

Level D, E if Rating<1200

Level F

Level E, F if Rating<1000

 


 

D.8       Single Stage Tournaments

D.8.1           Class Tournaments

D.8.1.1         Tournament Format

 

Tournament Name

Class

Tournament Type

Single Round Robin

Number of Players

7

Time of Reflection

40 days/10 moves, cumulative

Start Date

Weekends, whenever 7 players are available

Level System

Regular

Promotions

One Time Ticket to the next higher Level

D.8.1.2         Special Regulations

1.                   Timekeeping is mandatory for Class S and M tournaments.

2.                   One Time tickets to the IECG World Championships are granted to the tournament winner as laid out in the Section on IECG World Championships

D.8.2           Quad Tournaments

D.8.2.1         Tournament Format

 

Tournament Name

Quad

Tournament Type

Double Round Robin

Number of Players

4

Time of Reflection

40 days/10 moves, cumulative

Start Date

Weekends, whenever 4 players are available

Level System

Regular

Promotions

One Time Ticket to the next higher Level

D.8.2.2         Special Regulations

1.                   Timekeeping is mandatory for Quad S and M tournaments.

2.                   One Time tickets to the IECG World Championships are granted to the tournament winner as laid out in the Section on IECG World Championships

D.8.3           Regular Server Tournaments

D.8.3.1         Tournament Format

 

Tournament Name

Server

Tournament Type

Single Round Robin

Number of Players

11

Time of Reflection

40 days/10 moves, cumulative

Start Date

Weekends, whenever 11 player are available

Level System

Reduced

Promotions

One Time Ticket to the next higher Level

D.8.3.2         Special Regulations

1.                   Timekeeping is handled by the Server (and is therefore mandatory)

2.                   One Time tickets to the IECG World Championships are granted to the tournament winner as laid out in the Section on IECG World Championships

3.                   If three weeks after the last tournament start date no tournament could be created, a 9-player tournament shall be started as soon as possible.

D.8.4           Rapid Tournaments

D.8.4.1         Tournament Format

 

Tournament Name

Rapid

Tournament Type

Single Round Robin

Number of Players

7

Time of Reflection

10 days + 1day/move, cumulative

Start Date

Weekends, whenever 7 player are available

Level System

Reduced

Promotions

One Time Ticket to the next higher Level

D.8.4.2         Special Regulations

1.                   Timekeeping is handled by the Server (and is therefore mandatory)

2.                   One Time tickets to the IECG World Championships are granted to the tournament winner as laid out in the Section on IECG World Championships

3.                   Rapid Tournaments cannot become Title Norms Tournaments as defined in F.3

4.                   No leave is allowed in Rapid tournaments.

D.8.5           Two-Game Matches

D.8.5.1         Tournament Format

 

Tournament Name

Two-Game-Match

Tournament Type

2 Rounded Match

Number of Players

2

Time of Reflection

40 days/10 moves, cumulative

Start Date

continuously

Level System

Not applicable

Promotions

Not applicable

D.8.5.2         Special Regulations

The three top scoring players in Two-Game-Matches (including Friendship Matches, cf D.8.6 ) get an invitation to the IECG World Championship, according to the valid regulations.

D.8.6           Friendship Matches

D.8.6.1         Tournament Format

 

Tournament Name

 Friendship-Match

Tournament Type

2 Rounded Match

Number of Players

2

Time of Reflection

40 days/10 moves, cumulative

Start Date

continuously

Level System

 Not applicable

Promotions

 Not applicable

D.8.6.2         Special Regulations

1.                   Both Players, who want to play a Friendship Match, have to request this tournament type and have to give the name of his opponent (friend).

2.                   Maximum two Friendship Matches against the same opponent are allowed.

3.                   Friendship Matches are rated only if the rating difference between the two players is smaller than 250 points.

4.                   Forfeited games are not rated.

5.                   Friendship Matches count to the "Best Match Player"

D.9       Multi-Stage Tournaments

D.9.1           IECG World Championships

D.9.1.1         Purpose

The purpose of the IECG World Championship is to determine the strongest IECG player of the year. Participants are invited by the Tournament Director of the IECG World Championships on behalf of the IECG Council.

D.9.1.2         Participants

Players are invited to attend based on the conditions described in section D.9.1.6 for the individual stages. Only one entry per player per stage will be allowed. Players cannot request participation themselves.

D.9.1.3         Finish of a Tournament

For the purpose of the IECG World Championship, a player will be deemed to have finished a tournament stage when all his or her games are finished. If the player is in a qualifying position and if mathematically another player with less points and unfinished games can achieve the same or a better position in the score table, then that players' tournament will be deemed unfinished. In case of a late withdrawal such that another player qualifies in accordance with IECG Regulations on withdrawals, the early qualification will remain valid. However, the newly qualified player will also be granted a qualification.

D.9.1.4         Ties

1.                   If two or more players score the same number of points in an IECG WC tournament, the tie will be broken by the Sonneborn-Berger method. If the tie still cannot be broken, the players will qualify jointly to the next stage unless otherwise excluded.

2.                   If a Class, Rapid, Server or Quad tournament ends with a tie with more players than qualification positions as outlined in sections D.8.3 and D.8.4, and the tie can be broken by the Sonneborn-Berger Method, only the players on the qualification positions qualify to an IECG WC tournament. If the tie cannot be broken, all tied players qualify.

D.9.1.5         Tournament Format

 

Tournament Name

IECG World Championship

Tournament Type

 4 Stages, Single Round Robin

Number of Players

Depending on stage

Time of Reflection

40 days/10 moves, cumulative

Start Date

Defined Start Dates for each stage

Level System

Not applicable

Promotions

As described in each stage

Qualification periods

12 months

Interval between stages

15 months

D.9.1.6         Qualifications

 

1.                   Principles
Players who have mathematically qualified to a subsequent stage will be invited at the earliest possible occasion, even if their current tournament is not finished. Players may only qualify to succeeding stages, or to the Consolation final, if they are not suspended by the IECG Arbiters Commission in any IECG Tournament, if they have not withdrawn from their IECG WC group, if they have sent all game scores, including those against withdrawing players, and analysis in case of an adjudication, to the responsible Tournament Secretary.

2.                   Qualification Time Span
Qualifications from Tournaments in section D.8 can only be used in the next available IECG WC Stage it is valid for. Exceptions are listed in D.9.1.7 .

3.                   Rating Boundaries
The IECG TER (no matter if established or preliminary) to play in the Preliminary Stage must be >1400 and for the Semi-Final stage >2000. If a player qualifies to one of these stages, but does not reach the required rating boundary, then his qualification will be valid in the year that his rating reaches or exceeds the boundary. A qualification from any previous IECG WC Stage is not restricted by the above rule.

4.                   Direct Qualifications
In all stages except to the IECG World Championship Final, the number of qualifying players is given by D.7 .5 plus 1 player. Players tied to these players, where the tie cannot be broken by rule D.4 (Sonneborn-Berger-Method) are also directly qualified. Direct qualified players may be awarded a title norm according to the title rules. Direct qualifications can be transferred to following years.

5.                   Conditional Qualification
Players tied to qualifiers according to
D.9.1.4 , where the tie could be broken, gain a conditional qualification. This qualification is only valid in the year in which it is achieved. It cannot be transferred to the following year and no norm can be awarded.

6.                   Replacement Qualification
Players not tied to direct qualifiers but being the 'first runner up' and all players tied to such players gain a replacement qualification, i.e. they are put on the top of the replacement list. This qualification cannot be transferred to the next year.

7.                   Qualifications by Rating
In the Preliminary, Semi-Final and Candidates-Final Stage, players can qualify via the rating list. The actual Rating List will be cleaned up from players who have achieved a qualification by other requirements and from those players who have been inactive for at least 18 months. Detailed Rating Requirements are listed in the individual sections.

8.                   Multiple Tournament Wins

1.              A player qualifying according to D.7 .5 in at least 4 Level M or Level H (with an average rating >2200) tournaments during the qualification time span, will qualify to the Candidates Final.

2.              A player qualifying according to D.7 .5 in at least 4 Level A or Level H tournaments during the qualification span will qualify to the Semi-Final

3.              A player qualifying according to D.7 .5 in at least 6 Level B or Level I (with an average rating >1800) Tournaments during the qualification time span, will qualify to the Semi-Final.

4.              A player qualifying according to D.7 .5 in at least 9 Level C or Level I Tournaments during the qualification time span, will qualify to the Semi-Final.

5.              A player qualifying according to D.7 .5 in at least 4 Level E or Level L (with an average rating >1200) Tournaments during the qualification time span, will qualify to the Preliminaries.

6.              A player qualifying according to D.7 .5 in at least 6 Level F or Level L (with an average rating >1000) Tournaments during the qualification time span, will qualify to the Preliminaries.

7.              A player qualifying according to D.7 .5 in at least 9 Level N or Level L Tournaments during the qualification time span, will qualify to the Preliminaries.

8.              In any of the cases D.9.1.6 .8.2 to D.9.1.6 .8.7 above, a qualification can be replaced by 1.5 qualifications of the next lower level (Example: 14 Level D tournaments are equal to 4 Level A)

9.              For all above cases, the Rating Boundary is not applicable.

D.9.1.7         Preliminaries

1.                   Stage Format

 

Players per group

7

Number of Groups

Depending on Attending Players

Qualification Period

1st January until 31st December each year

Start Date

15th February each year

End Date

31st May in the following year (15 months length)

Promotions

2 Direct Tickets, Conditional and Replacements as given by the tournament group result (cf D.10.1.2)

All other players who have not withdrawn from the tournament qualify to the next available Consolation Final. This eligibility is not carried over to the following year

 

2.                   Qualifications
To be qualified to the IECG WC Preliminaries, one of the following criteria have to be fulfilled:

1.              Qualification according D.7 .5 from any tournament in D.8.1 to D.8.3 (regular class, quads and server groups) of Level A-N or H-N, resp, in the preceding year and having a rating>1400

2.              Win of any Rapid tournament (D.8.4 ) of Level H-N in the preceding year and having a rating>1400

3.              Multiple Qualifications according to D.10.1.6.8.5 to D.10.1.6.8.7

4.              Being one of the three top scorer of Two-Game or Friendship matches in the preceding year (see D.8.5 ) and having a rating >1400

5.              A Qualification from a Consolation Final of an average rating <2150

6.              IECG Titled Players with a rating <2200

7.              ICCF or FIDE Titled Players wit a rating <2200

8.              Top 20 players with a rating <2200 of the January Rating list without any qualification as described before

9.              To fill empty slots, further players from the January Rating list can be invited.

3.                   Special Regulations

1.              At the tournament end date, players with unfinished games have to supply an analysis of each of his games for adjudication (C.9 ). Players who fail to send in their open games for adjudication may not play in the Semi-Finals even if they have gained a qualification as defined in D.9.1.3 .2. Such players also lose their right to play in a Consolation Group.

2.              Groups can be played on the Server; the Tournament Director shall request the interest of players to use the Server with the invitation.

D.9.1.8         Semi-Final

1.                   Stage Format

 

Players per group

9

Number of Groups

Depending on Attending Players

Qualification Period

1st June until 31st May of the following year

Start Date

15th July each year

End Date

None, however evaluation on 31st October

Promotions

2-3 Direct, Conditional and Replacements as given by the tournament group result.

All other players  who have not withdrawn from the tournament qualify to the next available Consolation Final. This eligibility is not carried over to the following year

 

2.                   Qualifications

1.              A qualification according to D.9.1.6 .1 from a Preliminary Group

2.              A Qualification from a Consolation Final of an average rating between 2150 and 2299

3.              Players finishing a previous final on positions 4 to 15

4.              Qualification according to D.7 .5 from any tournament in D.8.1 to D.8.3 (regular class, quads and server groups) of Level M or Level H (with an average rating >2200), resp, in the preceding year and having a rating >2000

5.              Win of any Rapid tournament (9.4) of Level S in the preceding year and having a rating>2000

6.              Multiple Qualifications according to D.9.1.6 .8.2 to D.9.1.6 .8

7.              IECG Titled Players with a rating >=2200

8.              ICCF or FIDE Titled Players wit a rating >=2200

9.              Top 30 players of the May Rating list without any qualification as described before

10.          To fill empty slots, Players with a replacement qualification from the Preliminaries

11.          To fill empty slots, further players from the May Rating list

3.                   Special Regulations

1.              Qualifications from undecided Tournament Groups on 31st October are valid in the following year.

2.              Groups can be played on the Server, the Tournament Director shall request the interest of players to use the Server with the invitation.

D.9.1.9         Candidates-Final

1.                   Stage Format

 

Players per group

11

Number of Groups

6

Qualification Period

1st November until 31st October

Start Date

15th December each year

End Date

None, however evaluation on 31st March

Promotions

2 Direct Tickets to the Final

All other not withdrawn players qualify to the next available Consolation Final (cannot be transferred to a following year)

 

 

 

2.                   Qualifications

1.              A Qualification according to D.9.1.8 .1 from a Semi-Final Group

2.              A Qualification from a Consolation Group with a rating >=2300

3.              Players finishing a previous Final on position 2 or 3 or being tied to them

4.              A qualification according to D.7 .5 from a Level S or Level T tournament

5.              Multiple Qualifications according to D.9.1.6 .8.1

6.              Second Placed Player from an IECG Cup

7.              IECG GMs and SMs with a rating >=2450

8.              ICCF and FIDE GMs with a rating >=2450

9.              The top 15 player from the November Rating List without any other qualification

10.          To fill empty slots, players with Replacement Qualifications from the Semi-Final

11.          To fill further empty slots, the next players on the rating list without other qualifications

3.                   Special Regulations

1.              Qualifications from undecided Tournament Groups on 31st October are valid in the following year.

2.              Groups can be played on the Server; the Tournament Director shall request the interest of players to use the Server with the invitation.

D.9.1.10     Consolation Final

1.                   Stage Format

 

Players per group

15

Number of Groups

Depending on the number of attendees

Qualification Period

1st April until 31st March

Start Date

15th May each year

End Date

None

Promotions

Tickets according to D.8.5 to an IECG WC Stage as specified in Section D.10: To the Candidates Final, if average rating >=2300, To the Semi-Final, if average rating >=2150, To the Preliminary, if average rating <2150

 

2.                   Qualifications

1.              All players not qualified to the next higher stage of an IECG World Championship Stage, who have finished their tournament regularly.

2.              Only one qualification per player is possible, further qualifications are lost.

3.                   Special Regulations

1.              Groups are setup based on the rating list from March, top down approach.

2.              Accepting the IECG WC Consolation Final automatically qualifies for the replacement list for the Final in the same year.

3.              Groups can be played on the Server; the Tournament Director shall request the interest of players to use the Server with the invitation. In this case, two lists are created.


 

D.9.1.11     Final

1.                   Stage Format

 

Players per group

15

Number of Groups

1

Qualification Period

1st April until 31st March

Start Date

15th May each year

End Date

None

Promotions

The winner is declared IECG World Champion

 

2.                   Qualifications (in the sequence listed)

1.              A qualification from a Consolation Final Group (to be used once)

2.              Win of a Preceding IECG World Championship Final (to be used once)

3.              Win of the IECG Cup (to be used once)

4.              Win of the Chessfriend.com Server World Championship (to be used once)

5.              Postponed Qualifiers from preceding years

6.              To fill empty slots, conditional qualifications from the CF, in sequence of increasing ratings

7.              To fill further empty slots, the highest rated players from the Consolation Final list, who has accepted the invitation.

3.                   Special Regulations

1.              Players have the right to postpone Qualifications to the Final. However, when they apply for attendance in a later tournament, they have to wait for an empty slot. The latest IECG World Champion, the latest IECG Cup Winner and the 12 Direct Qualifications of the running cycle have precedence. Available empty slots will then be filled by the postponing players, in the sequence of :

1.                   the age of their qualification (younger qualifications have precedence)

2.                   their current IECG Rating (lower Rating has precedence)

2.              If a tie for the first place cannot be broken by the Sonneborn-Berger System, the tied players are named joint IECG World Champion

3.              The Final can be played on the Server, if all players request so.

4.              Every second Final, starting from 2007 onwards, will be played on the server. Qualifications from players who do not want to play on the server are postponed to the next year and will have precedence over Server Play requests.

D.9.2           IECG Cup

D.9.2.1         Purpose

The annual IECG Cup is a tournament open to all players, regardless of their chess strength. It shall allow players of all strengths to meet each other.

D.9.2.2         Organization

1.                   Players may request participation to the preliminary round during the registration period. Only one entry per player is allowed.

2.                   Except for the Finals, at every stage all unfinished games after 13 months are adjudicated.

3.                   Administration of the IECG Cup is responsibility of the IECG Cup Director named by the IECG Council. He can name assistants and Tournament Secretaries to better manage the tournaments.

4.                   IECG Cup groups may be played on the Server. Rules in section D.2 apply for these special groups.

D.9.2.3         Tournament Format

 

Tournament Name

IECG Cup

Tournament Type

4 Stages, Single Round Robin

Number of Players

Depending on Stage

Time of Reflection

40 days/10 moves, cumulative

Start Date

Defined Start Dates for each stage

Level System

Not applicable

 

D.9.2.4         Preliminary

 

Players per group

7-11, depending on attending players

Number of Groups

Determined by the number of registered players.

Start Date

1st October each year

End Date

31st October in the following year, i.e. after 13 months

Promotions

2 Direct Qualifications to Quarter-Final

D.9.2.5         Quarterfinal

 

Players per group

7-11, depending on attending players

Number of Groups

Determined by the number of registered players.

Start Date

15th January each year

End Date

15th February in the following year, i.e. after 13 months

Promotions

2-3 Direct Qualifications to Semi-Final

D.9.2.6         Semi-Final

 

Players per group

7-11, depending on attending players

Number of Groups

Determined by the number of registered players.

Start Date

1st April each year

End Date

1st May in the following year, i.e. after 13 months

Promotions

Winner qualifies to Final A, Second Placed Player qualifies to Final B

 

Special Regulations :

1.                   All players except the first two placed players from a Final A qualify to the next Semi-Final

2.                   Winner of Final B qualifies to the next Semi-Final

D.9.2.7         Finals A&B

 

Players per group

7-11, depending on attending players

Number of Groups

2

Start Date

1st July each year

End Date

None

Promotions

First Two players of Final A qualify to next Cup Final, All other participants qualify to the next Semi-Final, Winner of Final B qualifies to next Semi-Final

 

Special Regulations :

1.                   First placed player from the Cup final A is the Cup winner. He qualifies to the IECG WC Final

2.                   Second placed player from Cup Final A qualifies to the IECG WC Candidates Final

 

D.9.3           IECG Thematic Tournaments

D.9.3.1         Purpose

The IECG Thematic Tournaments shall allow players to practice new or favourite openings.

D.9.3.2         Organization

1.                   The openings are laid down by the IECG Thematic Event Director, after consulting the IECG Council. All games shall begin from a preset sequence of moves.

2.                   Participation is open to all IECG members, regardless of their chess strength. Games are not rated. All games are played according to IECG Rules and Regulations.

3.                   Administration of the IECG Thematic Events is responsibility of the IECG Thematic Events Director nominated by the IECG Council. The Tournament Director may nominate assistants and Tournament Secretaries to assist.

D.9.3.3         Tournament Format

 

Tournament Name

IECG Thematic Tournaments

Tournament Type

3 Stages, Double Round Robin

Number of Players

5

Time of Reflection

40 days/10 moves, cumulative

Start Date

Defined Start Dates for each stage

Level System

Not applicable

D.9.3.4         Preliminary

 

Players per group

5

Number of Groups

Depending on number of players

Start Date

3 times a year

End Date

after 12 months

Promotions

Top two players in each section advance to the next round

D.9.3.5         Semi-Final

 

Players per group

5-7 depending on number of players

Number of Groups

Depending on number of players

Start Date

13 months after start of Preliminary

End Date

after further 18 months

Promotions

Winner qualifies to Final, The second also qualifies to Final in a 7 or more players group

 

Special Regulations :

1.                   If there are less than 10 players in the Semi-Final Stage, this stage will be left out and the Final Stage will begin.

2.                   If a player qualifies for the semi-final in two groups only one qualification will count

D.9.3.6         Final

 

Players per group

depending on number of players

Number of Groups

1-2, Depending on number of players

Start Date

32 months after start of Preliminary

End Date

None

Promotions

Not applicable

 

Special Regulations:

1.                   There might be more than one Final group, esp. if the Semi-Final stage had been cancelled.

D.10  Discontinued Tournaments

Since the founding of IECG, several types of tournaments had been offered and played, but were discontinued for several reasons. The results of these tournaments are still accessible on the IECG Homepage.

1.                   Friendship Tournaments
A type of Class Championship, where all winners of Class Tournaments in a year played against each other. Its aim was a friendly competition inside a certain playing strength range. The tournament is integrated into the IECG World Championship

2.                   Large Class Tournaments
A tournament with 15 players, discontinued due to long waiting times after several restructuring. Partially compensated now by the Server Tournaments.

3.                   Rapid Email Tournaments
Now played on the Server, which supports the nature of a type of "Blitz"-Tournament.

4.                   IECG Championship
Was the yearly tournament to identify the IECG Champion. Winners of all Level M tournaments were invited. It was absorbed into the yearly IECG World Championship (which was a bi-yearly tournament)

5.                   IECG Team Tournaments.

 


Version 1.8

E.1       General Principles

1.                   The IECG Rating Scheme is a numerical scheme, in which percentage results can be exchanged into rating differences, and rating differences into percentage performance probabilities. It is mainly based on the Principles of Rating Calculations of Prof. Arpad Elo.

2.                   The basis of the scheme is the normal probability distribution.

3.                   The performance probability is calculated by the formula :

P(D) = 1/(1+10^(-D/400))

where
P(D) is the performance probability
D is the difference of the ratings between the player and his opponent (ie D = Rplayer - Ropponent).

4.                   The expected rating changes based on the percentage result is given by :

D(p) = -400 * log10((1-p)/p)

where
D(p) is the expected rating change
p is the percentage result of the player
and D(0) = -800 and D(1)= 800

5.                   The formulas used in 3 and 4 above are good approximation of the tables used by the ICCF and FIDE, following the principles of Arpad Elo.

6.                   The percentage result is calculated by :

p = (2*W+D)/(2*N)

where
p is the percentage result
W is the number of wins in the rating period
D is the number of draws in the rating period
N is the number of finished games in the rating period.

E.2       Rating Period and Rating Method

1.                   The Rating Period is 2 months. The first period of a year starts on January 1st.

2.                   The Rating List is published on the first weekend of every second month    on the IECG Homepage at http://www.iecg.org. At the same time, the representatives from the IECG Tournament Offices receive a special version of the rating list.

3.                   For ratings calculations, the opponents' Tournament Entry Ratings (TER), which are valid on the day of the rating run, are used.

4.                   Ratings are calculated in batches. The batches do not necessarily contain all results of a tournament.

5.                   The Rating List contains the following information:

1.              Position on the list

2.              Position in the players class

3.              Players Membership Number

4.              Players Name

5.              Players Country

6.              Players Rating (if provisional or established)

7.              Players Tournament Entry Rating (TER)

8.              Number of rated games of the player with the new scheme

9.              Players Win-Draw-Loss Statistics

10.          Indicator for TER, Provisional or Established Ratings.

E.3       Established, Provisional and Starting Ratings, Performance Differences of Opponents Ratings.

1.                   A player has an established rating, if he/she has finished at least 15 games; otherwise his/her rating is called provisional.

2.                   New players get a starting rating, established by a method explained in section E.7 .

3.                   Provisional ratings are not published until at least six games are accepted for rating.

4.                   The Rating Office can publish intermediate ratings on the first weekend of the months where no rating is calculated. The published Performance is calculated as if the rating period had ended on this particular date. However, the tournament entry rating is unchanged.

5.                   The performance is not calculated for the first six games, i.e. it is treated as the provisional rating.

6.                   To determine which Class or Quad Tournament Level a Player may enter or in which IECG Cup Group a player may start, his/her Tournament Entry Rating is used. The only exceptions are qualifications according to the corresponding tournament rules.

7.                   The Tournament Entry Rating (TER) is equal to the Established Rating in the last published Rating List. For Provisional Ratings, the TER is equal to the Starting Rating, unless at least 10 games are finished.

8.                   To keep the influence of largely different ratings small for the preliminary    (and established) ratings, a rating cut-off is used. Anytime the difference is larger than 400 points, the opponents rating is treated as being 400 points (two tournament levels) higher/lower than the players rating.

E.4       Calculation, Publishing and Use of the Provisional Rating

1.                   For a provisional rating calculation, all rated games of a player finished before the end of the rating period are included into the batch.

2.                 The Provisional Rating is calculated by :

Rp = Rc + D(p)*F

where
Rp is the provisional rating
Rc is the average of the opponents tournament entry ratings
D(p) is the expected rating change based on E.1 .4
F is a correction factor given by

F = -2*p*p+2*p+0.5

3.                   The provisional rating is published for the first time after six games are finished.

4.                   The provisional rating becomes an established one if a player has finished at least 15 rated games. The promotion takes place at the end of the rating period in which this requirement was fulfilled. All games finished before the end of this rating period are treated as results for the provisional rating calculation..

5.                   For players achieving more than 75% of the points during the first 15+ games, the Provisional Rating is calculated by :

Rp = Rc + D(p)* F + (2600 - Rc) * p * p/10

E.5       Calculation of Established Ratings

1.                   For an established rating calculation, all rated games of a player finished in the rating period are included into the batch.

2.                   For each finished game the rating change is calculated by :

dR = k*(W-We)

where :
dR is the rating change
W is true game result (win 1, draw 1/2)
We is the expected result (calculated following E.5 .2 below)
k is the development coefficient (see E.5 .3 below)

3.                   The expected result We is calculated using E.1 .3 with the rating difference of the two opponents. It is called P(D) in section E.1 .3.

4.                   The development coefficient is a stabilization factor and is given by :

k = r*p

with :
r = 10           if Ro >= 2400
r = 70-Ro/40     if 2000 < Ro < 2400
r = 20           if Ro<= 2000
and :
p = 1            if Pn >=80
p = 1.4-Pn/200   if 30 < Pn < 80
p = 1.25         if 15 < Pn <= 30
p = 1.5          if Pn <= 15
where :
Ro is the Rating from the previous rating list
Pn is the number of all rated games up to the previous rating list.

5.                   The next rating is calculated by :

Rn = Ro + SUM(dR)

where :
Rn is the new rating of the player
Ro is the old rating of the player
SUM(dR) is the sum of all rating changes as calculated in E.5 .1 for each game.

6.                   For players achieving more than 75% out of at least six games in one rating period, the next established rating is calculated by :

Rn = Ro + SUM(dR) + (1000 - Ro + Rc + D(p))/20

where
Rc is the average of opponents in the rating period
D(p) is calculated as in 4

E.6       Sequence of calculation

There is no special calculation sequence required, since :

- all ratings are taken out of the previous list

- no unrated players exist in the rating list (see E.7 )

E.7        New Players

1.                   New Players with an established rating from a different organization or with a provisional ICCF rating will get this rating as a Starting Rating. If required, the national rating will be converted into an FIDE rating with the appropriate conversion rule. No plus or minus points relative to the IECG Rating are used.

2.                   If a new player reports ratings from other organizations then the following sequence of organization is used to determine the first starting rating:
ICCF
FIDE
National CC Ratings
National OTB Ratings
Internet Email Chess Ratings (IECC, SEMI etc)
Chess Server Ratings, with a maximum of 1700 based on at least 10 games
Chess Computer Ratings (Fritz, Chessmaster etc) with a maximum of 1400
Self-estimations with a maximum of 1200
"Was strong player in school" 1200
"Win against most of my friends" 1000
"Never played in a club" 800
"Played only in my family" 800
   etc.

3.                   New players without a rating will get a Starting Rating of 800.

4.                   The final decision about the rating of a new player belongs to the IECG Rating Official.

E.8       Forfeits, Withdrawals, Inactive Players

1.                   Forfeits based on arbiter decision (claim on time, etc) are rated as normal finished games. This is normally a single event with an individual player.

2.                   Withdrawals from tournaments are generally not rated depending on the tournament secretary decision.

3.                   The remaining players may request an adjudication of the game to gain rating points. The adjudication is binding. Based on the result of the adjudication, the rating must be updated. However, the game is treated as a win in the score table. For the purpose of rating calculation, the adjudicated game must be treated as finished in the rating period when adjudication result was reported to the rating office.
Note: This regulation can lead to a loss of rating points of the remaining player, if the adjudication result is not a win, but a draw or even a loss!

4.                   A player is called inactive, if he/she is not playing a game in a rating period.

5.                   Inactive players are removed from the rating list after being inactive for one year. Their rating keeps valid for another four years. Then the player is deleted from the database.

6.                   If an inactive player becomes active, his/her rating from the database is still used.

E.9       Transfer regulations from the Old to the New IECG Rating Scheme

1.                   All IECG games started before June 1st, 1996 have to be rated with the old scheme, if they are finished before January 1st, 1997.

2.                   From January 1st, 1997 all ratings are calculated following this document.

3.                   All games started after August 1st, 1996, have to be calculated following this document.

4.                   This scheme comes into operation commencing January 1st, 1997, for all games after the reorganization. Games finished before this date are treated as being finished afterwards.

5.                   With the inauguration of this document the following steps are taken:

1.              All established IECG ratings based on at least 15 games are transferred to the new rating scheme as established ratings.

2.              All established IECG ratings based on less than 15 games are used as a starting rating. If more than 5 games are finished, the opponents average for the provisional rating is calculated following E.4.1.

3.              All provisional ratings are left unchanged and stay provisional until 15 games are finished.

4.              All starting ratings are checked if the players does have an ICCF rating. This ICCF rating replaces the IECG rating, if it is higher, and is used as an established rating.

5.              All players who have won an old Class M tournament (#001 to #013) before January 1st, 1997 are rewarded an established rating for this extraordinary result.

6.              All ICCF players starting to play in IECG after January 1st, 1997, will get a provisional rating.

E.10   Contacts

1.                   All results must be sent to the corresponding Tournament Secretary.

2.                   All questions concerning the table should be send to the Rating Official.

3.                   The current Rating Official is mentioned on the IECG site.


Version 1.2

F.1        Introduction

1.                   IECG will grant Titles to players who achieve results as stated in these regulations. Titles are awarded for the lifetime of the player subject to the exceptions described in sections F.2.5 and F.2.6. The titles are:

IECG Grand Master (GM or IGM)

IECG Senior International Master (SM or ISM)

IECG International Master (IM or IIM)

IECG Email Master ( EM or IEM )

2.                   Titles are awarded by the IECG Title Commission approximately two weeks after the publication of the new crosstables on the IECG Homepage. Notice of investigation by the IECG Title Commission will be published on the IECG Title Norm Achievement Page (www.iecg.org/titlenorm.htm). Approved titles are published here and also on the IECG Hall of Fame Page (www.iecg.org/hof.htm).

F.2        The IECG Title Commission

1.                   The IECG Title Commission consists of the following members:

1.              The IECG Chairman

2.              The IECG Rating Official

3.              The Tournament Director of the IECG World Championship

4.              The Tournament Director of the IECG Cup

5.              The Tournament Director of the IECG Class Tournaments

6.              The Tournament Director of the IECG Rapid Tournaments

7.              The Tournament Director of the IECG Quad Class Tournaments

8.              The Tournament Director of the IECG Server Tournaments

9.              The Chairman of the Arbiter Commission

2.                   If the above positions involve less then six persons, the IECG Council will, at its discretion, co-opt additional staff members to the IECG Title Commission.

3.                   Determining the valid achievement of all titles will be the responsibility of the IECG Rating Official. The Rating Official acts as the IECG Title Commission Chair.

4.                   At the beginning of each month, the IECG Rating Official will send a list of new potential title awards to the IECG Title Commission members. If all members of the IECG Title Commission approve the list, it will be published on the IECG Homepage.

5.                   If any member of the IECG Title Commission rejects a title candidate, that member must provide reasons for so doing to the IECG Title Commission. At least a two-thirds majority vote by The Commission will then be required to approve the granting of a title to that candidate.

6.                   A Title must be confirmed within a given time frame. Details are as defined in Section F.9 .

7.                   The IECG Title Commission retains the right to withdraw or change the title of any player in the following circumstances:

1.              If a player silently withdraws from an IECG Tournament, all titles and norms become forfeit.

2.              If a player announces his or her withdrawal from an IECG Tournament more than once in a period of three years, all norms become forfeit and the title is reduced to the next lower level (GM->SM, SM->IM, IM->EM, EM->no title).

3.              If a player violates IECG Netiquette rules and if the IECG Arbiter Commission suspends that player from attending IECG Tournaments, all titles and norms become forfeit.

F.3        Tournaments valid for Title Norm Achievements

1.                   Special results in the IECG World Champion or IECG Cup will lead directly to a title norm, independently from the rating average of the tournament as detailed later in this document.

2.                   All Title Tournaments must have time regulations of 40days/10 moves. Therefore winners of Rapid events are not eligible to receive a title norm.

3.                   The following tournaments will be Title Norm Tournaments, provided that the minimum average starting rating of 2200 in the tournament is exceeded:

1.              All Stages of the IECG World Championship except the Preliminary Stage

2.              All Stages of the IECG Cup except the Preliminary Stage

3.              All Class M Tournaments

4.              All Large Class M Tournaments (now discontinued)

5.              All Quad M Tournaments

6.              All Server H Tournaments

7.              Other tournaments which may be determined appropriate and approved as Title Norm Tournaments by the IECG Title Commission.

F.4        Requirements to obtain an IECG Grand Master (GM) Title

To be awarded an IECG GM Title, two or more GM results in events covering at least 24 rated games plus an IECG Rating of at least 2500 in the current rating list or within three years of achieving the last title result. At maximum two Quad tournaments may be included in the qualification. An GM result can be achieved by :

1.                   Winning the IECG World Championship or being tied to the winner (as an GM norm of 12 games)

2.                   Winning the IECG Cup or being tied to the winner (as an GM norm of 10 games)

3.                   Any GM result according to section F.14 .

4.                   At maximum, one Promotional GM Norm (see section F.10 )

5.                   A norm of section F.4 .4 can supersede a norm in F.4 .1 to F.4 .2 above, if more games were rated in the corresponding tournament.

F.5        Requirements to obtain an IECG Senior International Master (SM) Title

To be awarded an IECG SM Title, two or more SM results in events covering at least 24 rated games plus an IECG Rating of at least 2425 in the current rating list or within three years of achieving the last title result. At maximum two Quad tournaments may be included in the qualification. An SM result can be achieved by :

1.                   Finishing second or third in the IECG World Championship Final or being tied to these players (as an SM norm of 10 games)

2.                   Finishing second in the IECG Cup Final or being tied to this player (as an SM norm of 8 games)

3.                   Winning an IECG World Championship Candidates Final or being tied to the winner (as an SM norm of 10 games)

4.                   Any SM result according to section F.14 .

5.                   At Maximum one Promotional SM Norm (see section F.10 )

6.                   A norm of section F.5 .4 can supersede a norm in F.5 .1 to F.5 .3 above, if more games were rated in the corresponding tournament.

F.6        Requirements to obtain an IECG International Master (IM) Title

To be awarded an IECG IM Title, two or more IM results in events covering at least 24 rated games plus an IECG Rating of at least 2350 in the current rating list or within three years of achieving the last title result. At maximum two Quad tournaments may be included in the qualification. An IM result can be achieved by :

1.                   Qualification to the IECG World Championship Final or being tied to such a player (as an IM result of 10 games)

2.                   Finishing third or fourth in the IECG Cup Final or being tied to these players (as an IM norm of 8 games)

3.                   Winning the IECG Cup Final B or being tied to this player (as an IM norm of 8 games)

4.                   Any IM result according to section F.14 .

5.                   At Maximum one Promotional IM Norm (see section F.10 )

6.                   A norm of section F.6 .4 can supersede a norm in F.6 .1 to F.6 .3 above, if more games were rated in the corresponding tournament.

F.7        Requirements to obtain an IECG Email Master (EM) Title

To be awarded an IECG EM Title, two or more EM results in events covering at least 24 rated games plus an IECG Rating of at least 2275 in the current rating list or within three years of achieving the last title result. At maximum two Quad tournaments may be included in the qualification. An EM result can be achieved by :

1.                   Qualification to the IECG World Championship Candidates Final after playing in the Semi-Finals or being tied to such a player (as an EM norm of 8 games). Attendance of the Candidates Final based on the position on the rating list is excluded from achieving a norm.

2.                   Winning the IECG Cup Semi-Finals or being tied to the winner (as an EM norm of 8 games)

3.                   Finishing second in the IECG Cup Final B or being tied to this player (as an EM norm of 8 games)

4.                   Any EM result according to section F.14 .

5.                   A norm of section F.7 .4 can supersede a norm in F.7 .1 to F.7 .3 above, if more games were rated in the corresponding tournament.

F.8        Server Tournaments and IECG Titles

1.                   All Server Tournaments are treated as IECG Title Tournaments, as long as they fulfil the requirements of Section 3..

2.                   The win of the CFC Championship, or being tied to the winner, is worth an IECG Grand Master Norm out of 12 games. Second and third placed players and those being tied to them achieve an IECG SM Norm based on 12 games. Fourth and fifth placed players and those being tied to them achieve an IECG IM Norm based on 12 games. This tournament consists of three rounds with 10-14 games each.

3.                   In addition, all three rounds of the CFC Championship are treated as individual IECG Title Tournaments.

F.9        Confirmation Norms

1.                   Titles must be confirmed within a period of six years after achieving the title or the latest confirmation of the title

2.                   The Confirmation Norm must be a Norm to achieve the corresponding title based on at least 5 games.

3.                   Failure to confirm a title will result in a title reduction by one level (ie GM->SM, SM->IM, IM->EM, EM->no title).

4.                   Once a title is lost, fulfilling the requirements of Sections 4-7 is mandatory. The six years' period of the reduced title starts with the date of the reduction. All corresponding norms become obsolete.

5.                   Promotional Norms (see section F.10 ) can be used to confirm a title.

F.10   Promotional Norms

1.                   If a player fulfils the requirements of a title a second time, then he is awarded a Promotional Norm to the next higher title.

2.                   To achieve a Promotional Norm, only those results are valid where norms to lower titles are achieved, e.g. to achieve an IM Provisional Norm, only EM norm results, but not higher norms, are valid. If in the example an IM Norm is achieved, the corresponding EM Norm does not count for the Promotional Norm.

F.11   Title Tournament Validity

1.                   Games decided by the withdrawal of a player from a Title Tournament are not included. This is also valid for games which are forfeited, but adjudicated for rating.

2.                   Games won on time will be included

3.                   Tournaments will consist of a minimum of six rounds at the tournament start

4.                   At least 50% of the players must be title-holders. This regulation is suspended until IECG has at least 10  GM s, 15 SMs, 20 IMs and 30 EMs , ie at least 75 title holders.

5.                   The IECG Title Commission may, at its discretion, determine exceptions to the above regulations.

F.12   Determining the Rating Average for a Title Result (Norm)

1.                   The rating average calculation is based on the ratings at the start of the tournament. Replacing a player does not change the Rating Average for Title Norms.

2.                   Once a tournament is declared as a Title Tournament, it cannot be changed to a Non-Title Tournament

3.                   Since results against withdrawing players are not included, the result for a norm is required to be adjusted accordingly.

4.                   Rating spans shall not be larger than 600 Elo points. For the purpose of the rating average calculation, players with ratings more than 600 points lower than that of the highest rated player will be treated as having ratings of 600 points lower.

5.                   The IECG Title Commission, in consultation with the IECG Rating Official, will determine, if a tournament is a Title-Tournament

F.13   Regulations regarding Validity of Title Results

The following regulations 1-4 are suspended until IECG has at least 10  GM s, 15 SMs, 20 IMs and 30 EMs , i.e. at least 75 title holders.

1.                   GM  results in tournaments with less than 2  GM s are invalid

2.                   SM results in tournaments with less than 2 SMs or  GM s are invalid

3.                   IM results in tournaments with less than 2 IMs, SMs or  GM s are invalid

4.                   EM results in tournaments with less than 2 titled players are invalid

5.                   Not more than 2 title results can be received in a Quad tournament

6.                   All results for title applications must be achieved in tournaments with starting dates that fall in a period of six years.

7.                   The required minimum rating as laid out in sections 4 to 7 must be reached within three years of achieving the last title result.

8.                   Achieving a norm for more than one title ensures the norm is valid for all possible titles (e.g. an  GM  norm is also an SM, IM and EM norm)

9.                   Only complete tournaments are valid for title norms, i.e. that a player cannot take only parts of the tournament for title application. A norm will only be published, when a player has finished all his games in the tournament.

10.                The IECG Title Commission may, at its discretion, determine exceptions to the above regulations.

F.14   Tournament Classifications

1.                   The average rating of a tournament is calculated by adding up the ratings of all the players (including the candidates and after the application of F.12 .4) and dividing by the number of players.

2.                   Games won by withdrawal are not counted, though the rating average does not change. The required result for a norm will need to be adjusted.

3.                   The average rating is rounded to the nearest whole number, the fraction of 0.5 being rounded upwards.

4.                   The following table shows the required percentage to gain a title norm in a title tournament of the corresponding rating average:

 

Average Rating

IECG Category

GM  Result

SM Result

IM Result

EM Result

2201 - 2225

S

 

 

 

73

2226 - 2250

0

 

 

 

70

2251 - 2275

1

 

 

76

67

2276 - 2300

2

 

 

73

64

2301 - 2325

3

 

 

70

60

2326 - 2350

4

 

76

67

56

2351 - 2375

5

 

73

64

53

2376 - 2400

6

 

70

60

50

2401 - 2425

7

76

67

56

47

2426 - 2450

8

73

64

53

44

2451 - 2475

9

70

60

50

40

2476 - 2500

10

67

56

47

36

2501 - 2525

11

64

53

44

33

2526 - 2550

12

60

50

40

30

2551 - 2575

13

56

47

36

 

2576 - 2600

14

53

44

33

 

2601 - 2625

15

50

40

30

 

2626 - 2650

16

47

36

 

 

 

F.15   Inauguration of the IECG Title Rules

1.                   Inauguration of the base regulations

1.              These regulations became valid on November 1st, 2000

2.              Tournaments started prior to August 1st, 2000 are not affected

3.              Tournaments started after August 1st, 2000 will become Title Tournaments according to these regulations

2.                   Inauguration of Rules Update 1.1

1.              These regulations becomes valid on January 1st, 2004

2.              All tournaments are affected

3.              All titles awarded so far are affected

4.              The Confirmation Period for players who have achieved a title before the inauguration of this rules update will start with the inauguration of these rules.

3.                   Inauguration of Rules Update 1.2

1.              The regulations become valid on January 1st, 2006

2.              All tournaments are affected

3.              All titles awarded so far are affected

F.16   Changes to the Title Rules

Changes declared on 31st December, 2003 :

1.                   All over the document: Replaced IESM by GM, IEM by SM, IESE by IM, IEE by EM

2.                   Section 1: Renaming the titles and detailing the process

3.                   Section 2: Adding 2.5, move old 2.5 to 2.6

4.                   Section 3: Add 3.2 (Time Regulation Requirement) and 3.3.6 (Server H Tournaments)

5.                   Section 4-6: Add Promotional Norms

6.                   Section 8-10 added, renumbered all following sections

7.                   Section 11 (was 9): Delete 9.5 (Reference to number of players out of one country), clarify number of required titled players

8.                   Section 13 (was 10): Clarify number or required title players for sections 13.1-4; add sentence in 13.9 about norm publication

9.                   Section 16: added

 

Changes declared on 31st December, 2005:

1.                   All Over the Document: Section numbering changed

2.                   Section 1.2: Deleted reference to IECG Hall of Fame

3.                   Section 2.1.3.5: Deleted Rapid Tournament Director from Title Commission, as Rapids are no Title Tournaments

4.                   Section 3.3.4: Comment that Large Class L Tournaments are now discontinued

5.                   Sections 4-7: Added "IECG " in front of the first mentioning of the title Sections 4-7: Corrected references in last subsections

6.                   Section 7.1: added clarification on Non-Norm award of players qualified to the IECG WC CF     via the rating list.

7.                   Section 8.2: Deleted the description of the CFC Championship (as a three stage tournament)

8.                   Section 9.1: Added "latest" in front of confirmation norm

9.                   Section 11.1: Added clarification that adjudicated, but forfeited games are not taken into account for a norm calculation.

10.                Section 12.1: Added clarification on Rating Average on Player Replacement.

11.                Section 14.4: Adjusted the required percentage numbers for EM Norms to current practice. Old numbers led to indistinguishable results between IM and EM Norms due to rounding effects.

12.                Section 15: Combined old Sections 15 and 16 to 15.1 and 15.2 and added new section 15.3

 


 

The following Acronyms and Abbreviations are used in this document :

 

Acronym

Definition

AC

Arbiter Commission

CC

Correspondence Chess

CFC

Chessfriend.com

EM

Email Master

FIDE

Federation International Des Echecs

GM

International Grandmaster

ICCF

International Correspondence Chess Federation

IECC

International Email Chess Club

IECG

International Email Chess Group

IM

International Master

OTB

Over-The-Board

PGN

Portable Game Notation

SB

Sonneborn-Berger

SIM

Senior International Master

T/E

Training and Evaluation

TD

Tournament Director

TER

Tournament Entry Rating

TS

Tournament Secretary

WC

World Championship

 

 

 

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