IECG Rules and Regulations, v.6.5 (January 1, 2004)

IECG Rules and Regulations, version 6.5

(January 1, 2004)

IMPORTANT : Please try to keep your copy of the rules updated!

Version history:
  1. Version 4.2 (August 27, 1996)
  2. Version 5 (August 1, 1998)
  3. Version 5.1 (June 27, 1999)
  4. Version 5.1a (January 12, 2000)
  5. Version 6.0 (November 15, 2000)
  6. Version 6.1 (April 8, 2001)
  7. Version 6.2 (June 4, 2001)
  8. Version 6.3 (November 6, 2001)
  9. Version 6.4 (January 1, 2002)
  10. Version 6.4a (January 1, 2003)
  11. Version 6.5 (January 1, 2004): the latest, i.e., the document you are reading now. All the changes are listed in section H at the end of this document. .
Version 6.5 is valid for *all* tournaments and matches.,

========================================================================
    |\_                     * Rules and Regulations *
   /  .\_
  | ( ___)                       Version 6.5
  |    \
  |  =  |             IECG, the International Email Chess Group,
  /_____\        provides Internet users with the opportunity to play
 [_______]      rated email chess games with people all over the world.
========================================================================


                              Contents
                              -------

           A       IECG History, Aims and Membership
           B       IECG Statutes
           C       Rules of Play
           D       Tournament Rules
           E       Rating Rules
           F       Title Rules
           G       Reference Documents
           H       Changes from version 6.3
           I       Changes from version 6.4
	   J       Changes from version 6.4a


                      --------------------------
                      A IECG AIMS AND MEMBERSHIP
                      --------------------------

IECG - International Email Chess Group - is an "electronically based"
organization, whose aim is to organize, develop and promote the study
and practice of international email chess all over the world.
It supports and promotes close cooperation between chess players
and other organizations with similar goals. All of its activities are
*free* of charge, and its officials work on a volunteer basis.

IECG was founded at the end of 1994 for a small group of players.
The success was so big that at the end of 1995 IECG claimed to
have 3900 members. Suddenly the organization collapsed and the
former officials were unable to solve the troubles. In the middle of
1996 all IECG activities were stopped. Fortunately, one of our
members assumed the responsibility of reorganizing IECG in a more
open way, and soon other proud members shared their efforts.
As result of this a *new* IECG was born with another structure (a more
"horizontal" and "team-like" one). Services were normalized
and membership started to increase again.

Member Rights and Duties:
-------------------------
All chessplayers around the world can request to be accepted as IECG members.
Membership is free of charge and for life (except for suspension,
cancellation or resignation).
Requests need to be submitted to the IECG Registration Office.
After membership approval, the member is able to take part in the full range
of free IECG chess activities.
Members must acknowledge and observe the Rules and Regulations, and adhere to
the decisions of IECG. Acts which violate the IECG Rules and Regulations
can result in the suspension or cancellation of membership by the IECG
Council.

                         ---------------------
                          B IECG STATUTES
                         ---------------------

Please click here to access the separate document.


                          ------------------
                           C  RULES OF PLAY
                          ------------------


In the following the words 'he', 'him' and 'his' include 'she' and 'her'.

All play shall be in accordance with The Official Rules of Chess, as
set forth in Laws of chess, as adopted by the 1996 F.I.D.E. Congress
(Yerevan, Armenia). If there is a conflict between those rules and these,
the IECG Rules shall take precedence.

The Rules of Play cannot cover all possible situations that may arise
during a game, nor can they regulate all administrative questions.
Where cases are not precisely regulated by an Article of the Rules,
it should be possible to reach a correct decision by studying analogous
situations which are discussed in the Rules.
The Rules assume that arbiters have the necessary competence, sound
judgment and absolute objectivity. Too detailed a rule might deprive the
arbiter of his freedom of judgment and thus prevent him from
finding the solution to a problem dictated by fairness, logic and special
factors. IECG appeals to all its members to accept this view.

Rules are subject to changes due to experience with encountering different
problems during tournaments.
At this moment we have:

Version 4.2 (27 August 1996)
Version 5 (01 August 1998)
Version 5.1 (27 June, 1999)
Version 6.0 (15 November, 2000)
Version 6.1 (08 April 2001)
Version 6.2 (04 June 2001)
Version 6.3 (06 November 2001)
Version 6.4 (01 January 2002)
Version 6.4a (01 January 2003)
Version 6.5 (01 January 2004), (the latest).

The latest version is always valid for all tournaments, except for those
particular rules that are in clear conflict with other particular rules
in older versions, and only in case the tournament started before the
release date of the latest version.

Tournament Secretaries will always rule according to the latest version,
unless a player explicitly requests a ruling according to older version
by filing a detailed complaint to the Tournament Secretary.


-----------------------------------------------
 IECG Playing Rules for individual tournaments
-----------------------------------------------


1   Play and control
====================

A   Games shall be played in accordance with the FIDE Laws of Chess where
    applicable.
B   A Tournament Secretary shall be appointed who shall be responsible for
    the conduct of the tournament and the progress of the games.
C   Each player shall receive a starting list (pairing chart) prior to the
    official starting date of each tournament.
D   Each player must confirm receipt of the starting list to the Tournament
    Secretary within seven days from the official starting date. Failure to
    send confirmation within seven days following the sending of a reminder
    by the Tournament Secretary shall lead to the replacement of that player
    in that tournament, without further investigation and without penalty,
    even if that player has already started to play.


2   Transmissions, timekeeping
==============================

A   All moves and other communications shall be transmitted by email.

B   The normally accepted time of an email transmission is one day. Using more
    time to collect, read or reply to the incoming emails shall be at the
    expense of the player's reflection time.

C   All communications between players and IECG Officials such as the TS, the
    Arbiters and the Appeal Instance, require the use of English algebraic
    notation using PGN (Portable Game Notation) and a numbered and continuous
    record of all moves made.

D   In the World Championship, in Cup semifinals and finals, in all Rapid
    tournaments and in all Class M groups (Standard Class, Large or Quad) it is
    mandatory to append timekeeping information to every move as described
    below. In other events it is strongly recommended that players keep track of
    reflection time.

    Timekeeping is also mandatory in all tournaments if the opponents mutually
    agree to continue playing after the timelimit of the tournament has been
    reached (see C.15.C.)

    The timekeeping information is:

    i)    the date on which the last move of the opponent was sent,
    ii)   the date on which that move was received by the player,
    iii)  the date on which the player replied to that move,
    iv)  a record of the time taken to reply to the opponent's last move,
    v)   a record of the total reflection time used by both players.

    A move is invalid in World Championship, Rapids, Cup semifinals and finals,
    and Class M tournaments until timekeeping information has been appended.
    A move received without timekeeping information must be returned to the
    sender with no answer (move) for completion, with consequences as in
    para. G. Both the reply and the completing message must be sent with a
    carbon copy to the Tournament Secretary.

    A move sent with complete but wrong timekeeping information is not
    considered as invalid. The opponent must ask a correction of the clocks.
    The transmission, reflection and/or cumulative times recorded by a player
    may differ from those recorded by the opponent. If so, the matter may be
    referred to the TS for a ruling.

E   In events other than World Championship, Rapid, Cup Semifinals, Cup Finals
    and Class M tournaments, the omission of the time details i) to v) does not
    in itself invalidate a claim for a win or a draw, supported by a proper
    PGN record.

F   In these other events, either or both players who do not keep a timekeeping
    record forfeit the right to claim for any time violation by an opponent.
    However, a player must repeat a move after 5/10 days (Rapid/Standard)
    on a first occasion, informing the TS after 10/20 days if the opponent
    remains silent.

    Any player not keeping time records also forfeits the right to defend
    himself against an elapsed time limit claim made by his opponent who has
    recorded such an elapsed time limit.

    Rule 3-A (never more than 30 days for a single move) shall be applied in
    any case even if timekeeping information is missing.

G   A penalty of five days, in Rapid tournaments 3 days, shall be added to
    the reflection time of a player who sends an illegible, invalid or illegal
    move, or who incorrectly repeats his opponent's latest move. There is no
    such penalty in tournaments in which timekeeping is not mandatory and
    neither of the players keeps time records.


3   Failure to reply
====================

3.1 Standard/Rapid Tournaments.

A   A player must not take more than 30/20 days for any move in standard/rapid
    tournaments, respectively. Days announced as a leave are excluded from
    this period. Using more than 30/20 days for one move leads to the immediate
    forfeiture of the game.
B   A player who wishes to take more than 10/5 days for a move must send a
    notice to his opponent, with a carbon copy to the TS (Tournament Secretary).
    If not, his time is doubled from the 11th/6th day, or from the 21st/11th
    day.
C   Should there be no reply to any move within 10/5 days, counted from the date
    of the original message, the full details shall be repeated with copy to the
    TS.
D   If no reply is received after a further 10/5 days, the player shall inform
    the TS immediately and wait for his decision.
E   Rapid Tournament games in which no move has been sent for 20 days may be
    scored as lost to either or both players who have not informed the TS about
    the delay.

3.2 Team Tournaments.

A.  A player must not take more than 30 days for any move in a Team Tournament.
    Days announced as a leave are excluded from this period. Using more than 30
    days for one move leads to the withdrawal of that player from the
    tournament.
B.  The Team Captain is responsible for the composition of his or her team and
    for finding a replacement for any withdrawing player.
C.  If the Team Captain withdraws, the remaining members of the team are
    responsible for selecting a replacement.
D.  In each game, all time used by the withdrawing player and all time used in
    the selection of a replacement, until the next legal move has been made,
    including any time penalties that may apply (e.g. doubled reflection time
    after 12 days) will be calculated as reflection time.
E.  If no legal move has been made in any Team Tournament game for 60 days, the
    game is declared lost for the player required to move.

4   Moves and continuations
===========================

A   No legal move shall be retracted after mailing - clerical errors are
    binding if they are legal moves.  A correct repetition of the latest
    move is necessary for the sender's reply move to be valid.
B   Illegible or illegal moves shall be referred back to the sender for
    immediate correction but without any obligation to move the piece in
    question.
C   A message mailed without a reply move shall be treated as an illegible move.
D   The omission or addition of chess indications (such as: check, captures, en
    passant) is without significance.
E   Proposals of conditional continuations are binding for the player who
    proposed the conditional sequence, not for the other player, until the
    recipient makes a different move from that proposed.
F   Any accepted continuation move shall be correctly repeated with the
    reply.


5   Records and reports
=======================

A   All transmissions from the opponent concerning the game and a record of
    the moves and dates shall be kept until the end of the tournament and
    sent to the Tournament Secretary upon request.
B   If a player does not answer inquiries from the Tournament Secretary,
    that player may be deemed to have withdrawn from the tournament.
C   Changes of email address shall be notified to the Tournament Secretary
    and opponents.
D   The Tournament Secretary must be notified immediately of any disagreement
    between competitors about any game.
E   The Tournament Secretary and opponents must be notified immediately if any
    substantial failure of hardware or software occurs.


6   Time allowed and penalties
==============================

A   Each competitor is allowed 40 days for every 10 moves in Standard and Team
    Tournaments or 10 days + 1 day/move (Fischer clock) in Rapid Class
    Tournaments (RCT).
B   If in any tournament the time limit is exceeded once (flag falls) the game
    is lost.
C   Time saved shall be carried forward.
D   The time used for each move is the difference in days between the date on
    which the opponent's latest move was received and the mailing date of the
    reply.
E   Exceeding the time limit can neither be prevented nor caused by
    conditional moves. The time of reflection is added at the sender's
    first move in a sequence of conditional moves and at the recipient's
    answering move to the last conditional move accepted.


7   Time exceeding
==================

A   Claims that the time limit has been exceeded shall be sent to the
    Tournament Secretary with a copy to the opponent instead of answering the
    move where the time violation occurred. The game is suspended, clocks stop
    until a decision had been made by the TS. The claim is valid if sent within
    a legal delay as for a move.
B   Any protest shall be sent to the Tournament Secretary within 7 days
    of receiving the message, otherwise the claim shall be deemed
    conceded.
C   The Tournament Secretary shall inform both players of the decision
    within 10 days after receiving the claim.
D   If the Tournament Secretary dismisses a claim as being unfounded, he may
    rule that no further claim by that player during the current period of 40
    days for 10 moves shall be accepted. In Rapid Tournaments, the game may be
    ruled as lost by the claimant.


8   Leave
=========

A   A leave is an announced absence from a tournament. Each player in Standard
    and Team Tournaments may claim up to a total of 45 days leave per 12 months
    from the tournament start date.

    No special leaves may be granted for any reason.

    The clock of the player on leave is stopped for the duration of the leave
    (except as in C). The clocks of the opponents are not stopped and they are
    to answer as usual.

    No leave can be granted in Rapid Tournaments.

B   Players taking leave must inform all their opponents and the Tournament
    Secretary in advance. Failure to do so invalidates the leave claim and
    normal timekeeping must be continued.
C   If a player answers a move during his leave, the remaining leave
    for that game is cancelled and normal time shall be counted.


9   Withdrawals
===============

A   i) An announced withdrawal occurs if a player informs the TS that he is
       unable, for any reason, to continue playing in a tournament. An announced
       withdrawal also occurs if a player resigns all his remaining games to
       each opponent at the same time, irrespective of whether or not he informs
       the TS. It is the task of the TS to check resigned games to see if the
       resignations are justifiable. In both circumstances the appropriate
       announced withdrawal procedure must be applied to the tournament in which
       the announced withdrawal took place (see Paras. 9.B - F below).
    ii) A silent withdrawal occurs if a player abandons a tournament without
       answering the proper enquiries of the TS. Such a withdrawal impacts all
       IECG tournaments in which the silent player was participating.
B.  If, based on the number of games at the start of the tournament, the
    withdrawing player has:
    a) finished less or equal 50% of his games, all games are forfeited. Already
    finished games are to be changed to forfeit (loss) for the scoretable of
    the tournament, but they stay rated in accordance with the actual result.
    b) finished more than 50% of his games, the remaining games are forfeited.
C   The penalties for withdrawals depend on announced or silent withdrawal.
D   In case of announced withdrawal:
    1. if it is the first announced withdrawal:
       a. if  the player is playing in only one tournament: 6 months for new
          events.
       b. if the player is playing in more events: 6 months counting from the
          end of his last finished event, after explaining to the Arbiter
          Commission why he wants to withdraw from only one event and not from
          all.
    2. if it is the second announced withdrawal within one year after the first
       announced withdrawal:
       a. the player will be suspended for 12 months
       b. the player will be withdrawn from all tournaments
E   In case of silent withdrawal:
    1. if it is the first silent withdrawal:
       a. the player will be suspended for 12 months
       b. the player will be withdrawn from all tournaments
    2. if it is the second silent withdrawal:
       a. the player's membership will be cancelled
       b. the player will be withdrawn from all tournaments
F   The suspension may be changed by the Arbiter Commission on request of the
     player.


10  Adjudication
================

A   If no result has been agreed by the date set for the close of play,
    both competitors shall submit to the Tournament Secretary within 14
    days a record of the moves played, the position reached and a
    statement claiming either a win or a draw which may be supported
    by analysis.
B   Competitors not wishing to submit analysis forfeit the right to
    appeal.
C   An analysis submitted by a player should contain sufficient information so
    that a proper analysis is possible. This may include a sequence of moves,
    but in some circumstances it may be sufficient to claim a win on the basis
    of material or positional advantage.
D   The Tournament Secretary shall notify the adjudicator's decision to
    both competitors indicating whether it is subject to appeal.


11  Adjudication appeals
========================

A   Any appeal against the adjudicator's decision must be mailed to the
    Tournament Secretary within 14 days of receiving the notification,
    whereupon the Tournament Secretary shall obtain a ruling from another
    adjudicator and notify the result to both competitors.
    The ruling is final and no further appeal shall be accepted from
    either player.
B   Additional analysis may be submitted with an appeal.


12  Reporting results
=====================

A   Within 14 days after ending a game, the result and an accurate
    record of the moves played in PGN - Portable Game Notation - format
    shall be mailed to the Tournament Secretary by the winner (or White in a
    draw).
    The result is officially recorded only after receipt of this report.
    To ensure accurate recordkeeping, the loser (or Black in a draw) is also
    strongly encouraged to report, labelling such confirmation "Duplicate
    Report".
B   If a game report is not acknowledged by the TS within three days,
    the player should send the report again, labelling it "Repeat
    Report."
C   Should no record be received from either player, the result may be
    scored as lost by both.



13  Decisions and appeals
=========================

A   The Tournament Secretary may penalize or disqualify competitors who
    break these rules.
B   Any matter not covered in the rules shall be decided by the Tournament
    Secretary.
C   Any competitor may appeal within 14 days of receiving a decision
    of the Tournament Secretary to the IECG Arbiter Commission, whose ruling
    shall be final.
D   Copies of all appeals must be sent to the tournament secretary in charge.
E   If a player receives no reply from the TS after a period of 10 days, he
    should repeat the message with a copy to the Tournament Director in charge
    of the tournament group in which he is playing.


14  Tiebreaks
=============

To break ties, the Sonneborn-Berger method will be used, where each 'tied'
player scores his "SB points" by adding as follows:

A = 100% of his opponent's points if he won the individual game,
B = 50%  of his opponent's points if he drew the individual game,
C = 0%   of his opponent's points if he lost the individual game.

The "Sonneborn-Berger" value is A+B+C


15. Global timelimits of tournaments
====================================

A.  For Two Game Matches and Rapid Class Tournaments there is a time limit
    of one year.
B.  For Team, Quads, Class and Large tournaments there is a time
    limit of 18 months.
C.  After the time limit has elapsed, the TS will ask all players with
    unfinished games whether they want to continue the game or not.
    If both players agree, the game will be allowed to continue.
    If one or both players do not agree, the game must be sent for adjudication.


16. Netiquette
==============

A.  No player may send an opponent, a tournament secretary or any other IECG
    staff member any message or attachment that contains abusive, insulting,
    vulgar, foul, racist, sexist or other discriminatory content, nor any
    message or attachment advertising products or services or otherwise
    soliciting funds, nor any message or attachment of a politically sensitive
    or of an unnecessary or a dubious nature.

B.  Players must take all reasonable steps to ensure that messages and
    attachments are free from viruses.

C.  The names and email addresses of players and staff are private and
    confidential and may not be sold nor used for any purpose other than to
    communicate relevant IECG game and tournament information and IECG news
    between and amongst IECG members and staff.

D.  Alleged netiquette abuse should be reported to the tournament secretary
    and the report copied to the opponent concerned. The tournament secretary
    will investigate the allegation and forward his or her findings, together
    with his or her opinion of the validity of the allegation, to the Arbiter
    Commission.

E.  If in the opinion of the tournament secretary the alleged netiquette abuse
    has little or no validity, he or she may direct that the game or games
    continue without delay or time penalty for either player.


F.  If in the opinion of the tournament secretary the allegation of netiquette
    abuse has validity, the game or games will be suspended and the clocks of
    both players will be stopped.

G.  In either instance the Arbiter Commission, in the interests of consistency,
    will make the final ruling.

H.  Depending upon the severity of the netiquette abuse, the Arbiter Commission
    may declare: i) A "silent" game in which players may include no comments
    whatever other than those essential for the normal progress of the game
    (e.g. conditional moves, draw offers). ii) The loss of the individual game
    or of all games n the associated tournament by forfeit, this penalty
    carrying all the consequences of a silent withdrawal as in 9.D and 9.E. iii)
    That the game or games continue as in 16.D above.

I.  If the Arbiter Commission dismisses an allegation of netiquette abuse as
    being unfounded, no further claim by the claimant during the current period
    of 40 days for 10 moves shall be accepted. In Rapid Tournaments, the game or
    games may be ruled as lost by the claimant.


                          -------------------
                          D  TOURNAMENT RULES
                          -------------------

1    These rules apply to multi-player tournaments or matches, including
     the IECG World Championship, the IECG Championship, the IECG Cup,
     Class tournaments, Quad tournaments, Team Tournaments and Two-game matches.
     If there is a conflict between the Rules of Play and these, the IECG
     tournament rules take precedence.

2    Tournament types, Promotions

     Index: 2.1  IECG World Championship
            2.2  IECG Championship (discontinued)
            2.3  IECG Cup
            2.4  Class Tournaments
            2.5  Quad Tournaments
            2.6  Two Game Matches
            2.7  Friendly Matches
            2.9  Thematics
            2.10 Team Tournaments
            2.11 Rapid Tournaments


 
     2.1 The IECG World Championship

        Please click here for the detailed rules.



     2.2 The IECG Championship

        This tournament has been discontinued and absorbed into the IECG World
        Championship. Please see the rules under section 2.1 above.


     2.3 The annual IECG Cup is started with preliminary rounds once a year.

     a. Participation is open to all IECG members, regardless of  their chess
        strength.
     b. It consists of 4 stages: preliminary, quarterfinal, semifinal
        and final. Except for the Finals, at every stage all games still
        unfinished after 13 months are adjudicated. Each preliminary stage is
        started once a year, with 7, 9 or 11 players groups
        (depending on participation), single round robin.
     c. The first two placed in each preliminary group qualify to the
        quarterfinal stage. Quarterfinal groups are 7, 9 or 11 player groups,
        single round robin. Depending on the size of the groups, the first two or
        three of each quarterfinal qualify for the semifinal stage.
     d. Semifinal groups are 7, 9 or 11 player groups, single round robin,
        where the winner qualifies to the IECG Cup Final A, and the second
        placed to the IECG Cup Final B.
     e. Both finals (A & B) are 7, 9 or 11 player groups, single round
        robin.
     f. Administration of the IECG Cup is responsibility of the IECG
        Cup Director named by the IECG Council. He can name assistants and
        Tournament Secretaries to better manage the tournaments.
     g. The Cup winner and the second placed are directly qualified for the next
        IECG Cup finals.
     h. The winner of the IECG Cup is also qualified for the IECG World
        Championship (see 2.1).
     i. The winner of an IECG Cup Final B, and all the players in an IECG Cup
        Final A, except for the first and second finishers (who are qualified
        for the next IECG Cup final) are directly qualified for the next IECG
        Cup semifinals.
        In principle, any qualification may be used only once.


     

     2.4 Standard Class Tournaments are played in 7 player single
     round groups, where each player plays three games as White and three
     games as Black.

     a. Class and Quad tournaments are formed from players belonging to the same
     rating class. There are eight rating classes:

                ---Elo rating---
       Class M   2200 and higher
       Class A   2000 - 2199
       Class B   1800 - 1999
       Class C   1600 - 1799
       Class D   1400 - 1599
       Class E   1200 - 1399
       Class F   1000 - 1199
       Class N    999 and lower.

     When determining in which rating class a given player may compete, his or
     her Tournament Entry Rating (TER) as shown in the Rating List at the time
     of the formation of the tournament is applicable. For entry of one-time
     promotion ticket holders, see 2.4.c-d.

     b. Subject to the timings and restrictions described in the WC Rules,
     winners of Class, Rapid and Quad tournaments of all classes will be invited
     to the IECG World championship events (see Addendum D.2.1) as follows:

     1) From Class and Quad tournaments of rating class M, to the Semi-final.

     2) From Class and Quad tournaments in rating classes A to N,  to the
     Preliminaries, subject to the timings and restrictions described in the WC
     Rules.

     c. Winners of any tournament in Classes A, B, C, D, E, F or N and qualify
     for ONE tournament in the next higher class according to their ratings. In
     the event of a tie for first place the tied players win the right to enter
     ONE tournament in the next higher class if they have obtained at least 75%
     of the available points.

     Exceptions:

     One player wins a tournament in Class C which earns a ticket to a Class B
     tournament. Suppose that when he or she wishes to use the promotion ticket,
     his or her rating:

     c.1) has dropped to Class D: then he may enter a Class C tournament but not
     a Class B tournament.
     c.2) has increased to Class B: then he or she may NOT enter a Class A
     tournament because it is more than one class above his or her original
     qualification class. However, the promotion ticket is preserved in case he
     or she drops back in rating to Class C again.

     d. In Standard Class, Quad and Rapid  tournaments 2 (two) one-time
     promotion ticket holders are allowed to participate. The rating class of
     the tournament is determined by the average rating of the players.

     e. New groups are started continuously in batch mode, as soon as enough
     entries are received to assure a good mix of countries.

     2.5 Quad Tournaments are 4-player double
       round robin tournaments where each player plays a two game match against
       each of three opponents. New groups start continuously as soon as four
       valid entries are received. Rating classes, qualifications and
       restrictions are as in 2.4 above.

     2.6 Two-game matches: a "mini tournament",
       where one player faces another, playing one game with white pieces and
       the other with black pieces. Players in two-game matches may agree to
       play at a different time control, provided such time control is
       communicated in advance to the Tournament Director responsible
       of Two-Game matches.

     2.7 Friendly matches:
     Members can ask to play at most 2 (two) official IECG 2-games matches
     against a specified member friend at the same time. Such matches will
     only be included in the IECG rating system if the rating difference
     between the players does not exceed 250 points. As soon as such a match
     is over, one can enter another one, but one should never be playing
     more than two such matches at the same time. Victories scored by
     forfeit will not count for the IECG Rating System. Both players need to
     send the corresponding Entry Form to the Match Secretary . Such matches
     will be listed separately for control purposes.

     2.8 Thematic Tournaments

     2.8.1 The IECG Thematic Events
     start with preliminary rounds four times a year in different openings. The
     openings are laid down by the IECG Thematic Event Director, after
     consulting the IECG Council. All games begin after a set sequence of moves.

     2.8.2 Participation is open to all IECG members, regardless of their chess
     strength. Games are not rated.
     All games are played according to IECG rules and regulations.

     2.8.3 Each tournament consists of three stages: preliminary, semifinal and
     final, depending on the number of entries. Each preliminary is started with
     5 player groups in which every player plays two games (one with white and one
     with black) against all other players.
     IECG members can choose to participate in one or two preliminary groups.
     The duration of the preliminary stage is 12 months.

     2.8.4 The first two placed in a preliminary group of qualify to the semifinal
     stage. Semifinal groups are 5 (or 7 if needed) player groups, each player again
     is playing two games against all other players. The winner in a semifinal group of
     5 and the first two placed in a semifinal group of 7 qualify to the final.
     The duration of the semifinal stage is 12 months.

     2.8.5 The number of players in the final depends on the number of semifinal
     groups. If there are less then 10 players in the semifinal stage, the
     semifinal stage will be changed into a final with all qualified
     participants. The final has no time limit.

     2.8.6 If a player qualifies for the semifinal in two groups only one
     qualification will count.

     2.8.7 Administration of the IECG Thematic Events is responsibility of the
     IECG Thematic Events Director nominated by the IECG Council. The TD may
     nominate assistants and Tournament Secretaries to assist.

     2.9 Team Tournaments

     2.9.1 Team Tournaments will consist of SEVEN teams (28 players).
     2.9.2 Teams will consist of FOUR players each.
     2.9.3 Tournaments will be Open, e.g. Any IECG member may form his or her
     own team.
     2.9.4 Players must be current IECG members.
     2.9.5 Players must have completed at least ONE previous IECG Class, Quad
     or Large tournament.
     2.9.6 Tournaments will be organised to start at fixed times and will end
     not more than 18 months later.
     2.9.7 The prime responsibility for each team will be with the Team
     Captain. The Team Captain will be responsible for the composition of his or
     her team and for finding a replacement for any withdrawing player.
     2.9.8 If the Team Captain withdraws, the remaining members of the team are
     responsible for selecting a replacement.
     2.9.9 Each player will play TWO games against each of his or her
     opponents, one with the Black pieces and one with the White pieces (12
     games per player total).
     2.9.10 The Team Captain may not necessarily play on the first board in a
     team. He or she need not even be a player provided that the other criteria
     are met.
     2.9.11 The Tournament Director and Tournament Secretary controlling a Team
     Tournament may communicate with all players (results, news etc.) but the
     Team Captain remains responsible for the organisation of his or her team.
     2.9.12 Rating points will be awarded to individual players.
     2.9.13 The winning players of the winning team will receive individual,
     one-time promotion tickets to their next higher Class or Quad tournament.
     


     2.10 Rapid Tournaments

     are played in 7 player single round groups, where each player plays
     three games as White and three (or seven) games as Black.

     a. Rapid tournaments are formed from players belonging to the same rating class.
     There are three rating classes:

                                      --- Elo rating---
     RH (Rapid Higher groups)         for ratings of 2000 and above
     RI (Rapid Intermediate groups)   for ratings between 1600 and 1999
     RL (Rapid Lower groups) 	      for ratings under 1599

     When determining in which rating class a given player may compete, his or her
     Tournament Entry Rating (TER) as shown in the Rating List at the time of the
     formation of the tournament is applicable. For entry of one-time promotion
     ticket holders, see 2.4.c-d.

     b. For promoting next higher Rapid Division the following conditions are
     required.

     Conditions to be eligible for a RH (2000+) tournament:
     1.	have a rating above 1800
     2.	and hold either :
        a. one ticket from CA or CB (QA, QB)
        b. one ticket from a RI with average 1800-1999
        c. two tickets from any RI groups

     Conditions to be eligible for a RI (1600-1999) tournament:
     1. have a rating above 1400
     2. and hold either :
        a. one ticket from CC or CD (QC, QD)
        b. one ticket from a RL with average 1400-1599
        c. two tickets from any RL groups

     C. Should the winner of a rapid group want to use his promotion ticket to enter
     a standard class or quad group, then the value of the ticket is determined with
     the rating average of the rapid tournament as described in 2.4.a. For instance
     a win in a rapid group with an average of 1750 is equivalent to a win of a CC
     group, so it provides an entry in a CB or QB tournament.

     d. The winner of a rapid group will be invited to the IECG World
     championship Preliminaries, subject to the timings and restrictions described in
     the WC Rules.


                       ----------------
                        E RATING RULES
                       ----------------

                         Version 1.8

I. General Principles

1. The IECG Rating Scheme is a numerical scheme, in which percentage results can
   be exchanged into rating differences and rating differences into percentage
   performance probabilities. It is mainly based on the Principles of Rating
   Calculations of Prof. Arpad Elo.

2. The basis of the scheme is the normal probability distribution.

3. The performance probability is calculated by the formula

   P(D) = 1/(1+10^(-D/400))

   where
   P(D) is the performance probability
   D is the difference of the ratings of the two players.

4. The expected rating changes based on the percentage result is given by

   D(p) = -400 * log10((1-p)/p)

   where

   D(p) is the expected rating change
   p is the percentage result of the player

   and D(0) = -800 and D(1)= 800


5. The formulas used in I.3 and I.4 are good approximation of the tables used by
   the ICCF and FIDE, following the principles of Arpad Elo.

6. The percentage result is calculated by

    p = (2*W+D)/(2*N)

    where

    p is the percentage result
    W is the number of wins in the rating period
    D is the number of draws in the rating period
    N is the number of finished games in the rating period.

II. Rating Period and Rating Method

1. The Rating Period is 2 months. The first period of a year starts on January
   1st.

2. The Rating List is published on the first weekend of every second month
   on the IECG Webserver at http://iecg.org/ . At the same time, the
   representatives from the IECG Tournament Offices receive a special version of
   the rating list.

3. For calculating the ratings, the opponents' Tournament Entry Ratings (TER),
   which are valid on the day of the rating run, are used.

4. Ratings are calculated in batches. A batch is made of all games of a player
   finished in the rating period. The batches do not necessarily contain all
   results of a tournament.

5. The Rating List contains the following information:
    a) Position on the list
    b) Position in the players class
    c) Players Membership Number
    d) Players Name
    e) Players Country
    f) Players Rating (if provisional or established)
    g) Players Tournament Entry Rating (TER)
    h) Number of rated games of the player with the new scheme
    i) Players Win-Draw-Loss Statistics
    j) Indicator for TER, Provisional or Established Ratings.

III. Established, Provisional and Starting Ratings, Performance Differences of
     Opponents Ratings.

1. A player has an established rating, if he/she has finished at least 15 games,
   otherwise his/her rating is called provisional.

2. New players get a starting rating, established by a method explained in
   section VII.

3. Provisional ratings are not published until at least six games are accepted
   for rating.

4. The Rating Office can publish intermediate ratings on the first weekend of
   the months where no rating is calculated. The published Performance is
   calculated as if the rating period had ended on this particular date.
   However, the tournament entry rating is unchanged.

5. The performance is not calculated for the first six games, i.e. it is treated
   as the provisional rating.

6. To determine which Class or Quad Tournament a Player may enter or in which
   IECG Cup Group a player may start, his/her Tournament Entry Rating is used.
   The only exception are qualifications according to the corresponding
   tournament rules.

7. The Tournament Entry Rating (TER) is equal to the Established Rating in the
   last published Rating List. For Provisional Ratings, the TER is equal to the
   Starting Rating, unless at least 10 games are finished.

8. To keep the influence of largely different ratings small for the preliminary
   (and established) ratings, a rating cut-off is used. Anytime the difference
   is larger than 400 points, the opponents rating is treated as being 400
   points (two tournament classes) higher/lower than the players rating.

IV. Calculation, Publishing and Use of the Provisional Rating

1. The Provisional Rating is calculated by

   Rp = Rc + D(p)*F

   where
   Rp    Provisional Rating
   Rc    Average of the opponents tournament entry ratings
   D(p)  Expected rating change based on I.4
   F     A Correction factor given by

         F = -2*p*p+2*p+0.5

2. The provisional rating is published for the first time after six games are
   finished.

3. If at least 15 games are finished, the provisional rating becomes an
   established rating. This promotion can take place only at the end of a rating
   period. Any additional games are treated as results for the provisional
   ratings as well.

4. For players achieving more than 75% of the points during the first 15 games
   the Provisional Rating is calculated by

   Rp = Rc + D(p)* F + (2600 - Rc) * p * p/10

V. Calculation of Established Ratings

1. For each finished game the rating change is calculated by

   dR = k*(W-We)

   where

   dR    Rating change
   W     True game result (win 1, draw 1/2)
   We    Expected result (calculated following V.2.)
   k     Development coefficient (see V.3.)

2. The expected result We is calculated using I.3. with the rating difference of
   the two opponents. It is called P(D) in section I.3.

3. The development coefficient is a stabilisation factor and is given by

   k = r*p

   with

   r = 10           if Ro >= 2400
   r = 70-Ro/40     if 2000 < Ro < 2400
   r = 20           if Ro<= 2000
   and

   p = 1            if Pn >=80
   P = 1.4-Pn/200   if 30 < Pn < 80
   P = 1.25         if 15 < Pn <= 30
   P = 1.5          if Pn <= 15

   where

   Ro    is the Rating from the previous rating list
   Pn    is the number of all rated games upto the previous
         rating list.

4. The next rating is calculated by

   Rn = Ro + SUM(dR)

   where

   Rn       new rating of the player
   Ro       old rating of the player
   SUM(dR)  Sum of all rating changes as calculated in V.1.
            for each game.

5. For players achieving more than 75% out of at least six games in one rating
   period, the next established rating is calculated by

   Rn = Ro + SUM(dR) + (1000 - Ro + Rc + D(p))/20

   where
   Rc Average of opponents in the rating period
   D(p) calculated as in 1.4

VI. Sequence of calculation

1. There is no special calculation sequence required, since
   - all ratings are taken out of the previous list
   - no unrated players exist in the rating list (see VII)

VII. New Players

1. New Players with an established rating from a different organisation or with
   a provisional ICCF rating will get this rating as a Starting Rating. If
   required, the national rating will be converted into an FIDE rating with the
   appropriate conversion rule. No plus or minus points relative to the IECG
   Rating are used.

2. If a new player reports ratings from other organisations then the following
   sequence of organisation is used to determine the first starting rating:

   ICCF
   FIDE
   National CC Ratings
   National OTB Ratings
   Internet Email Chess Ratings (IECC, SEMI etc)
   Chess Server Ratings, with a maximum of 1700 based on at least 10 games
   Chess Computer Ratings (Fritz, Chessmaster etc) with a maximum of 1400
   Self-estimations with a maximum of 1200
   "Was strong player in school" 1200
   "Win against most of my friends" 1000
   "Never played in a club" 800
   "Played only in my family" 800
   etc.


3. New players without a rating will get a Starting Rating of 800.


VIII. Forfeits, Withdrawals, Inactive Players

1. Forfeits based on arbiter decision (claim on time, etc) are rated as normal
   finished games. This is normally a single event with an individual player.

2. Withdrawals from tournaments are generally not rated depending on the
   tournament secretary decision.

3. The remaining players may request an adjudication of the game to gain rating
   points. The adjudication is binding. Based on the result of the adjudication
   the rating is updated. However, the game is treated as a win in the score
   tables.

   Note: This regulation can lead to a loss of rating points of the remaining
   player, if the adjudication result is not a win, but a draw or even a loss!

4. A player is called inactive, if he/she is not playing a game in a rating
   period.

5. Inactive players are removed from the rating list after being inactive for
   one year. Their rating keeps valid for another four years. Then the player is
   deleted from the database.

6. If an inactive player becomes active, his/her rating from the database is
   still used.

IX. Transfer regulations from the Old to the New IECG Rating Scheme,
    Inauguration of the Scheme

1. All IECG games started before June 1st, 1996 have to be rated with the old
   scheme, if they are finished before January 1st, 1997.

2. From January 1st, 1997 all ratings are calculated following this document.

3. All games started after August 1st, 1996, have to be calculated following
   this document.

4. This scheme comes into operation commencing January 1st, 1997, for all games
   after the reorganization. Games finished before this date are treated as
   being finished afterwards.

5. With the inauguration of this document the following steps are taken:
   a) All established IECG ratings based on at least 15 games are transferred to
      the new rating scheme as established ratings.
   b) All established IECG ratings based on less than 15 games are used as a
      starting rating. If more than 5 games are finished, the opponents average
      for the provisional rating is calculated following IV.1.
   c) All provisional ratings are left unchanged and stay provisional until 15
      games are finished.
   d) All starting ratings are checked if the players does have an ICCF rating.
      This ICCF rating replaces the IECG rating, if it is higher, and is used as
      an established rating.
   e) All players who have won an old Class M tournament (#001 to #013) before
      January 1st, 1997 are rewarded an established rating for this
      extraordinary result.
   f) All ICCF players starting to play in IECG after January 1st, 1997, will
      get a provisional rating.

X. Contacts

1. All results must be sent to the corresponding Tournament Secretary.

2. All questions concerning the table should be send to the Rating Official.

3. The current Rating Official is Dr. Ortwin Paetzold (ratings@iecg.org).


                        -------------------------
	                      F Title Rules
                        -------------------------

Regulations to Obtain an IECG Title can be found in a separate document:
IECG Title Rules.




                        -------------------------
                          G Reference Documents
                        -------------------------

IECG Contact List

FIDE Laws of Chess: http://www.fide.com/comms/fidelaws.htm



                       
                       -----------------------------------
                        H Changes from version 6.3 to 6.4
                       -----------------------------------

Rules of Play

Rule 3. Failure to reply.
      3.1 Changes to the number of days between non-receipt of a move and
	  claiming a time default.
Rule 6. Time allowed and penalties.
      Changes to the wording and simplification.
Rule 6B MAJOR alteration - "If in any tournament the time limit is exceeded
      once (flag falls), the game is lost".
Rule 7. Time exceeding.
      Deleted rule 7E. Renumbered rule 7D to 7E.
Rule 8. Leave.
      Added "No special leaves may be granted for any reason"
      Annual leave increased from 30 days to 45 days in Standard Tournaments.
Rule 9 Withdrawals.
      B. '50% of finished games' criteria now determines forfeiture in cases of
	  withdrawals.
Rule 14. Tiebreaks.
      Simplification tiebreak mechanism using Sonneborn-Berger system.
Rules 14.2 and 14.3 Deleted.

Tournament Rules

Rules 2.8.1 and 2.8.5 reformatted to reflect current Class and Quad structure.

Rating Rules, Changes from Version 1.7

Section I General Principles
Rules 1 and 5 Changed wording to reflect the principles of Prof. Arpad Elo.
Section II Rating Period and Rating Method
Rule 5f) Additional clarification
Rule 5h) Additional clarification
Rule 5j) Added Indicator for Provisional or Established Ratings
Section III Established, Provisional and Starting Ratings
Rule 8 Changed "one tournament class" to "two tournament classes"
Section IV Calculation, Publishing and Use of the Provisional Rating
Rule 5 Added calculation for players achieving 75%+ points during first 15 games
Section V Calculation of Established Ratings
Rule 5 Added calculation for players achieving 75%+ points in six+ games
Section VII New Players
Rule 1 Deleted
Rule 2 Renumbered as Rule 1
Rule 2 Additional criteria for determining starting ratingss
Rule 3 Deleted estimation of ratings by Tutor
Section VIII Forfeits, Withdrawals and Inactive Players
Rule 4 Date change to January 1st 1997
Rule 5f) Additional wording for ICCF player ratings


                       ------------------------------------
                        I Changes from version 6.4 to 6.4a
                       ------------------------------------


Preamble: A small change in the validity of these rules.

Rule 7. Section A replaced, section B deleted and subsequent sections
renumbered.

Section 2.4 to 2.7 Tournament Rules. Text changes to accommodate new Rapid
Tournament rules.


                       ------------------------------------
                        J Changes from version 6.4a to 6.5
                       ------------------------------------

C.2.D Timekeeping mandatory in Cup finals and semi-finals
      Wording clarifications.

C.13.C  Appeal Instance and Arbiter Commission unified in a single unit.

D.2.3 IECG Cup amended (most important change: 13 months of play instead of 11).

Former D.2.8 Friends Invitational deleted, following sections renumbered

D.2.8 Thematic events detailed (calendar, length of stages, size of groups)

F (Title Rules: see the separate IECG Titles document)

    All over the document: Replaced IESM by GM, IEM by SM, IESE by IM, IEE by EM
    Section 1: Renaming the titles and detailing the process
    Section 2: Adding 2.5, move old 2.5 to 2.6
    Section 3: Add 3.2 (Time Regulation Requirement) and 3.3.6 (Server H Tournaments)
    Section 4-6: Add Promotional Norms
    Section 8-10 added, renumbered all following sections
    Section 11 (was 9): Delete 9.5 (Reference to number of players out of one
    country), clarify number of required titled players
    Section 13 (was 10): Clarify number or required title players for sections
    13.1-4; add sentence in 13.9 about norm publication
    Section 16: added

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